skip to content
Frictional Game Wiki
User Tools
Register
Log In
Site Tools
Search
Tools
Show page
Old revisions
Backlinks
Recent Changes
Media Manager
Sitemap
Log In
Register
>
Recent Changes
Media Manager
Sitemap
Trace:
hpl3:tools:maineditors:level_editor:areas
<h1>Areas</h1> <div class="level1"> <p> Areas, in a nutshell, are bounding boxes that can have all sorts of user definitions on them. For example, they can be used to do triggers on maps, player start positions, and so on. </p> </div> <h2>General Parameters</h2> <div class="level2"> <ul> <li class="level1"> <b>Type</b>: Type of area. Available values are game specific and should be looked up in the game specific section.</li> <li class="level1"> <b>Name</b>: Name of the area.</li> <li class="level1"> <b>Position</b>: 3D Vector storing the position of the <b>area center</b>.</li> <li class="level1"> <b>Rotation</b>: 3D Vector storing the rotation of the area box.</li> <li class="level1"> <b>Size</b>: 3D Vector storing the size of the area box.</li> <li class="level1"> <b>Mesh</b>: helper mesh file that will be drawn at the center of the area. Useful to set certain types of areas (sticky areas being a fine example)</li> </ul> </div> <h2>Specific Parameters</h2> <div class="level2"> <p> This tab will show inputs instance variables specific for the current area type. Moving the mouse pointer over them will pop up a tip text describing them in detail. </p> </div>
hpl3/tools/maineditors/level_editor/areas.txt
· Last modified: 2012/12/07 15:54 by
luis
Page Tools
Show page
Old revisions
Backlinks
Export to PDF
Back to top