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hpl3:tools:maineditors:level_editor:decal_editmode
<h1>Decal EditMode</h1> <div class="level1"> <p> Decals are used to add detail to geometry. Scorch marks, blood splatters and such can be added with this tool, only thing needed is a proper material and a surface to apply it to. </p> <p> The EditMode window has some parameters to control the creation, as follows: </p> <ul> <li class="level1"> <b>Surface types affected</b>: these buttons will set whether a geometry object will be affected by a decal. Can be Static Objects, Entities and Primitives.</li> <li class="level2"> <b>Material</b>: .mat file that will be used by the decal.</li> <li class="level2"> <b>Angle</b>: 2D rotation of the decal around the surface normal axis. Can be randomized.</li> <li class="level2"> <b>Size</b>: 2D size of the decal.</li> <li class="level2"> <b>Depth</b>: if "Use custom depth" is false, this will be the greatest value from the 2D size vector. Else, it will be picked from the input.</li> <li class="level2"> <b>Color</b>: color value that will be multiplied by the decal material color.</li> <li class="level2"> <b>UV SubDivisions</b>: this input will control if the decal material should be subdivided, and how many subdivisions there will be.</li> <li class="level2"> <b>Use SubDiv</b>: this control offers selection of which subdivision should be shown, or just choose a random one on creation.</li> </ul> <p> More on decals <a href="/doku.php?id=hpl2:tools:editors:level_editor:decals" class="wikilink1" title="hpl2:tools:editors:level_editor:decals">here</a>. </p> </div>
hpl3/tools/maineditors/level_editor/decal_editmode.txt
· Last modified: 2012/07/03 14:21 by
luis
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