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hpl3:tools:maineditors:level_editor:decals [2012/07/03 14:53] luis created |
hpl3:tools:maineditors:level_editor:decals [2012/12/07 15:46] (current) luis |
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| ====== Decals ====== | ====== Decals ====== | ||
| + | Decals are used to add detail to geometry. Scorch marks, blood splatters and such can be added with this tool, only thing needed is a proper material and a surface to apply it to. | ||
| General Parameters: | General Parameters: | ||
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| * **Affected surface types**: These three buttons will set which types of geometry objects are to be affected by the decal. | * **Affected surface types**: These three buttons will set which types of geometry objects are to be affected by the decal. | ||
| * **Material**: Material file for the decal. | * **Material**: Material file for the decal. | ||
| - | * **UV SubDivisions**: number of subdivision in which the decal texture will be split (1x1 = 1 subdivs, 2x2 = 4 subdivs...) | ||
| * **Current SubDiv**: index of the subdivision currently in use. These are numbered in a left to right, up to down order. | * **Current SubDiv**: index of the subdivision currently in use. These are numbered in a left to right, up to down order. | ||
| * **Decal Offset**: distance that will separate the decal from the "host" surface. | * **Decal Offset**: distance that will separate the decal from the "host" surface. | ||
| * **Max triangles**: maximum number of triangles the decal will use when generating the mesh. | * **Max triangles**: maximum number of triangles the decal will use when generating the mesh. | ||