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hpl3:tools:maineditors:level_editor:detailmeshentity_editmode [2012/07/04 14:09] luis created |
hpl3:tools:maineditors:level_editor:detailmeshentity_editmode [2012/11/04 21:25] (current) luis |
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| + | ====== DetailMeshEntity EditMode ====== | ||
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| {{:hpl3:tools:maineditors:level_editor:detailmeshentity_mode.png?200|}} | {{:hpl3:tools:maineditors:level_editor:detailmeshentity_mode.png?200|}} | ||
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| + | This mode is used to create detail mesh entities. These are useful for adding details to a level without much impact on the performance. | ||
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| + | * **Main category**: this ComboBox is used to select the current set of objects. Sets should map to directories under the static_objects directory in redist. | ||
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| + | * **Subcategory**: this ComboBox will show all subsets inside the set picked previously. | ||
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| + | * **Object list**: all objects under the selected subcategory. Clicking on an entry will select a static object file to be used in following placements. | ||
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| + | * **Thumbnail**: shows a little picture so you can see how the object looks like. | ||
| + | * **Create on surface**: when this is on, you are able to create objects on the surface of other objects, such as static objects, entities, primitives or terrain. | ||
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| + | * **Scale settings**: this sets the scale for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both scale inputs, min and max. | ||
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| + | * **Rotation settings**: this sets the rotation for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both rotate inputs, min and max. | ||
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| + | * **Color settings**: this will define a color range from which a color will be picked for every new placed object. | ||
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| + | More on DetailMeshEntities [[:hpl3:tools:maineditors:level_editor:DetailMeshEntities|here]]. | ||