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hpl3:tools:maineditors:level_editor:detailmeshentity_editmode
<h1>DetailMeshEntity EditMode</h1> <div class="level1"> <p> <a href="/lib/exe/detail.php?id=hpl3%3Atools%3Amaineditors%3Alevel_editor%3Adetailmeshentity_editmode&media=hpl3:tools:maineditors:level_editor:detailmeshentity_mode.png" class="media" title="hpl3:tools:maineditors:level_editor:detailmeshentity_mode.png"><img src="/lib/exe/fetch.php?w=200&tok=f75547&media=hpl3:tools:maineditors:level_editor:detailmeshentity_mode.png" class="media" alt="" width="200" /></a> </p> <p> This mode is used to create detail mesh entities. These are useful for adding details to a level without much impact on the performance. </p> <ul> <li class="level1"> <b>Main category</b>: this ComboBox is used to select the current set of objects. Sets should map to directories under the static_objects directory in redist.</li> </ul> <ul> <li class="level1"> <b>Subcategory</b>: this ComboBox will show all subsets inside the set picked previously. </li> </ul> <ul> <li class="level1"> <b>Object list</b>: all objects under the selected subcategory. Clicking on an entry will select a static object file to be used in following placements.</li> </ul> <ul> <li class="level1"> <b>Thumbnail</b>: shows a little picture so you can see how the object looks like.</li> <li class="level2"> <b>Create on surface</b>: when this is on, you are able to create objects on the surface of other objects, such as static objects, entities, primitives or terrain.</li> </ul> <ul> <li class="level1"> <b>Scale settings</b>: this sets the scale for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both scale inputs, min and max.</li> </ul> <ul> <li class="level1"> <b>Rotation settings</b>: this sets the rotation for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both rotate inputs, min and max.</li> </ul> <ul> <li class="level1"> <b>Color settings</b>: this will define a color range from which a color will be picked for every new placed object.</li> </ul> <p> More on DetailMeshEntities <a href="/doku.php?id=hpl3:tools:maineditors:level_editor:detailmeshentities" class="wikilink1" title="hpl3:tools:maineditors:level_editor:detailmeshentities">here</a>. </p> </div>
hpl3/tools/maineditors/level_editor/detailmeshentity_editmode.txt
· Last modified: 2012/11/04 21:25 by
luis
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