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hpl3:tools:maineditors:level_editor:entities [2012/07/03 14:50] luis created |
hpl3:tools:maineditors:level_editor:entities [2012/12/07 15:49] (current) luis |
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====== Entities ====== | ====== Entities ====== | ||
- | General Parameters: | + | Entities are vital components for a map, be it decoration or be it gameplay wise. They are the dynamic part of the level: interactable objects, disappearing walls, anything that should not remain constant when playing through a level falls into this category. |
+ | |||
+ | ===== General Parameters ===== | ||
* **Name**: Name for the entity. | * **Name**: Name for the entity. | ||
* **Active**: If the entity should start as active. When set to inactive, the entity will be drawn dissolved according to the "Disabled mesh coverage" setting in options. | * **Active**: If the entity should start as active. When set to inactive, the entity will be drawn dissolved according to the "Disabled mesh coverage" setting in options. | ||
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* **Scale**: 3D Vector storing the scale of the placed object. | * **Scale**: 3D Vector storing the scale of the placed object. | ||
* **Entity File**: file name (.ent) for the entity. | * **Entity File**: file name (.ent) for the entity. | ||
+ | * **Notes**: pressing this button will show any notes defined for the currently selected entity. If the button is disabled, that means there are no defined notes. | ||
+ | * **Pose**: if the button is enabled, it means the currently selected entity has a poseable skeleton. Pressing the button will start the entity poser mode. More on this mode [[hpl3:tools:maineditors:level_editor:entityposer_editmode|here]]. | ||
+ | * **Body names**: this list will display the body names in the entity. | ||
+ | * **Copy name**: pressing this button will copy the body name selected in the list. | ||
+ | |||
+ | ===== Specific Parameters ===== | ||
- | Specific Parameters: | ||
This tab will show inputs instance variables specific to the current entity. Moving the mouse pointer over them will pop up a tip text describing them in detail. | This tab will show inputs instance variables specific to the current entity. Moving the mouse pointer over them will pop up a tip text describing them in detail. |