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hpl3:tools:maineditors:level_editor:entities

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hpl3:tools:maineditors:level_editor:entities [2012/07/03 14:50]
luis created
hpl3:tools:maineditors:level_editor:entities [2012/12/07 15:49] (current)
luis
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 ====== Entities ====== ====== Entities ======
  
-General Parameters:+Entities are vital components for a map, be it decoration or be it gameplay wise. They are the dynamic part of the level: interactable objects, disappearing walls, anything that should not remain constant when playing through a level falls into this category. 
 + 
 +===== General Parameters ​=====
   * **Name**: Name for the entity.   * **Name**: Name for the entity.
   * **Active**: If the entity should start as active. When set to inactive, the entity will be drawn dissolved according to the "​Disabled mesh coverage"​ setting in options.   * **Active**: If the entity should start as active. When set to inactive, the entity will be drawn dissolved according to the "​Disabled mesh coverage"​ setting in options.
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   * **Scale**: 3D Vector storing the scale of the placed object.   * **Scale**: 3D Vector storing the scale of the placed object.
   * **Entity File**: file name (.ent) for the entity.   * **Entity File**: file name (.ent) for the entity.
 +  * **Notes**: pressing this button will show any notes defined for the currently selected entity. If the button is disabled, that means there are no defined notes.
 +  * **Pose**: if the button is enabled, it means the currently selected entity has a poseable skeleton. Pressing the button will start the entity poser mode. More on this mode [[hpl3:​tools:​maineditors:​level_editor:​entityposer_editmode|here]].
 +  * **Body names**: this list will display the body names in the entity.
 +    * **Copy name**: pressing this button will copy the body name selected in the list.
 +
 +===== Specific Parameters =====
  
-Specific Parameters: 
 This tab will show inputs instance variables specific to the current entity. Moving the mouse pointer over them will pop up a tip text describing them in detail. This tab will show inputs instance variables specific to the current entity. Moving the mouse pointer over them will pop up a tip text describing them in detail.
hpl3/tools/maineditors/level_editor/entities.1341327010.txt.gz · Last modified: 2012/07/03 14:50 by luis