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hpl3:tools:maineditors:level_editor:exposure_areas

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hpl3:tools:maineditors:level_editor:exposure_areas [2012/07/04 15:00]
luis created
hpl3:tools:maineditors:level_editor:exposure_areas [2012/12/07 15:51] (current)
luis
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 ====== Exposure Areas ====== ====== Exposure Areas ======
  
 +An area that changes the tone mapping parameters when entered. Used to simulate automatic correction of exposure that occurs when eyes get used to bright/dim lit environments.
  
-General Parameters:+===== General Parameters ​=====
   * **Name**: Name for the billboard. Should be unique for all objects in map.   * **Name**: Name for the billboard. Should be unique for all objects in map.
   * **Position**:​ 3D Vector storing the position in world.   * **Position**:​ 3D Vector storing the position in world.
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   * **Size**: 3D Vector storing the size of the area box.   * **Size**: 3D Vector storing the size of the area box.
  
-Specific Parameters: +===== Specific Parameters ​===== 
-  * **Exposure**:​ +  * **Exposure**: ​The total light that is allowed through the camera, increasing this value makes the image brighter. In the range of -10 to +10. 
-  * **WhitePoint**:​  +  * **WhitePoint**: ​A real value that sets which value that should be considered the brightest. 
-  * **Transition time**:+  * **Transition time**: ​The time it takes for the new exposure to apply.
hpl3/tools/maineditors/level_editor/exposure_areas.1341414029.txt.gz · Last modified: 2012/07/04 15:00 by luis