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hpl3:tools:maineditors:level_editor:level_settings_window
<h1>Level Settings window</h1> <div class="level1"> <p> This window holds settings for the level, such as global fog and skybox. </p> </div> <h3>Skybox settings</h3> <div class="level3"> <p> <img src="/lib/exe/fetch.php?w=300&tok=f99a30&media=hpl3:tools:maineditors:level_editor:window_levelsettings_skybox.png" class="mediacenter" alt="" width="300" /> </p> <ul> <li class="level1"> <b>Active</b>: will enable or disable the skybox.</li> <li class="level1"> <b>Color</b>: if no texture is set, the skybox will use a flat color defined here.</li> <li class="level1"> <b>Texture</b>: loads a cubemap texture to be used as skybox.</li> </ul> </div> <h3>Global Fog settings</h3> <div class="level3"> <p> <img src="/lib/exe/fetch.php?w=300&tok=ee44eb&media=hpl3:tools:maineditors:level_editor:window_levelsettings_fog.png" class="mediacenter" alt="" width="300" /> </p> <ul> <li class="level1"> <b>Active</b>: enables or disables the global fog.</li> <li class="level1"> <b>Culling</b>: sets if the fog should cull objects that are behind the 'End' distance.</li> <li class="level1"> <b>Start</b>: sets the distance to the camera where the color fading should start.</li> <li class="level1"> <b>End</b>: sets the distance to the camera where the color fading should be fully done.</li> <li class="level1"> <b>Falloff Exp</b>: sets the attenuation factor that will be used for the fading.</li> <li class="level1"> <b>Color</b>: color for the fog.</li> </ul> </div> <h3>Decals</h3> <div class="level3"> <p> <img src="/lib/exe/fetch.php?w=300&tok=9ab513&media=hpl3:tools:maineditors:level_editor:window_levelsettings_decals.png" class="mediacenter" alt="" width="300" /> </p> <ul> <li class="level1"> <b>Global Max Triangles Per Decal</b>: this here will set how many triangles decal meshes will have unless individually tweaked.</li> <li class="level1"> <b>Reset Created Decals</b>: this will reset all created decals to use the above value.</li> </ul> </div> <h3>Directional light</h3> <div class="level3"> <p> <img src="/lib/exe/fetch.php?w=300&tok=1c18b9&media=hpl3:tools:maineditors:level_editor:window_levelsettings_directionallight.png" class="mediacenter" alt="" width="300" /> </p> <ul> <li class="level1"> <b>Active</b>: will toggle the directional light for the level.</li> <li class="level1 node"> <b>Direction</b>: 3D vector indicating where the light will point at.<ul> <li class="level2"> <b>Get from camera</b>: copies the direction from the viewport camera.</li> </ul> </li> <li class="level1"> <b>Diffuse</b>: the diffuse color for the light.</li> <li class="level1"> <b>Sky color</b>: objects will reflect shades of this color on their upper side.</li> <li class="level1"> <b>Ground color</b>: objects will reflect shades of this color on their lower side.</li> <li class="level1"> <b>Brightness</b>: brightness for the light.</li> <li class="level1"> <b>Cast shadows</b>: if the light should cast shadows.</li> <li class="level1"> <b>Shadow map bias mul</b>: tweak to move the shadow away from the light to remove shadow banding and artifacts.</li> <li class="level1"> <b>Shadow map slope scale bias mul</b>: tweak to move triangles even further away from the light if the angle to the light is steep.</li> <li class="level1"> <b>Shadow caster distance</b>: sets how far our light source will be when it comes to casting shadows. Increase to remove artifacts caused by shadows. A too high of a number will make shadows start to disappear.</li> </ul> </div> <h3>Env Particles</h3> <div class="level3"> <p> The inputs in this tab control the parameters for the environment particles in the level. </p> <p> <img src="/lib/exe/fetch.php?w=300&tok=ad5a4f&media=hpl3:tools:maineditors:level_editor:window_levelsettings_envparticles.png" class="mediacenter" alt="" width="300" /> </p> <ul> <li class="level1"> <b>Active</b>: will toggle the environmental particles.</li> <li class="level1"> <b>Color</b>: the particles will be tinted with this color.</li> <li class="level1"> <b>Brightness</b>: how bright the above color will show.</li> <li class="level1"> Rest of parameters are explained in depth <a href="/doku.php?id=hpl3:engine:rendering#environment_particles" class="wikilink1" title="hpl3:engine:rendering">here</a>.</li> </ul> </div> <h3>PostEffects</h3> <div class="level3"> <p> <img src="/lib/exe/fetch.php?w=300&tok=e319b2&media=hpl3:tools:maineditors:level_editor:window_levelsettings_posteffects.png" class="mediacenter" alt="" width="300" /> </p> </div> <h4>ToneMapping</h4> <div class="level4"> <ul> <li class="level1"> <b>MiddleGrey</b>: A real value that sets what should be considered the middle grey value.</li> <li class="level1"> <b>Exposure</b>: The total light that is allowed through the camera, increasing this value makes the image brighter. In the range of -10 to +10.</li> <li class="level1"> <b>WhitePoint</b>: A real value that sets which value that should be considered the brightest.</li> </ul> </div> <h4>ColorGrading</h4> <div class="level4"> <ul> <li class="level1"> <b>Color Grading texture</b>: 3D dds texture file defining the color grading map.</li> </ul> </div>
hpl3/tools/maineditors/level_editor/level_settings_window.txt
· Last modified: 2012/11/23 12:57 by
luis
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