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Trace:
hpl3:tools:maineditors:level_editor:level_settings_window
Level Settings window
This window holds settings for the level, such as global fog and skybox.
Skybox settings
Active
: will enable or disable the skybox.
Color
: if no texture is set, the skybox will use a flat color defined here.
Texture
: loads a cubemap texture to be used as skybox.
Global Fog settings
Active
: enables or disables the global fog.
Culling
: sets if the fog should cull objects that are behind the 'End' distance.
Start
: sets the distance to the camera where the color fading should start.
End
: sets the distance to the camera where the color fading should be fully done.
Falloff Exp
: sets the attenuation factor that will be used for the fading.
Color
: color for the fog.
Decals
Global Max Triangles Per Decal
: this here will set how many triangles decal meshes will have unless individually tweaked.
Reset Created Decals
: this will reset all created decals to use the above value.
Directional light
Active
: will toggle the directional light for the level.
Direction
: 3D vector indicating where the light will point at.
Get from camera
: copies the direction from the viewport camera.
Diffuse
: the diffuse color for the light.
Sky color
:
Ground color
:
Brightness
: brightness for the light.
Cast shadows
: if the light should cast shadows.
Shadow map bias mul
:
Shadow map slope scale bias mul
:
Shadow caster distance
:
Auto shadow slice settings
:
hpl3/tools/maineditors/level_editor/level_settings_window.1351860072.txt.gz
· Last modified: 2012/11/02 12:41 by
luis
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