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hpl3:tools:maineditors:level_editor:static_objects
<h1>Static Objects</h1> <div class="level1"> <p> Static Objects are one of the pillars of level building in the LevelEditor. An actual complete map file share in static objects is around 80%. A proper set of pieces will allow you to create all sorts of rooms and ambients. </p> </div> <h2>General Parameters</h2> <div class="level2"> <ul> <li class="level1"> <b>Name</b>: Name for the static object.</li> <li class="level1"> <b>Position</b>: 3D Vector storing the position in world.</li> <li class="level1"> <b>Rotation</b>: 3D Vector storing the rotation.</li> <li class="level1"> <b>Scale</b>: 3D Vector storing the scale of the placed object.</li> <li class="level1"> <b>Mesh</b>: file name of the mesh that conforms the static object.</li> </ul> </div> <h2>Specific Parameters</h2> <div class="level2"> <ul> <li class="level1"> <b>Cast Shadows</b>: if enabled, the object will cast shadows when illuminated by a properly set light.</li> <li class="level1"> <b>Collides</b>: if enabled, the object will keep entities to get through it ingame.</li> </ul> </div>
hpl3/tools/maineditors/level_editor/static_objects.txt
· Last modified: 2012/12/07 15:53 by
luis
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