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hpl3:tools:maineditors:level_editor:undergrowth_areas
<h1>Undergrowth Areas</h1> <div class="level1"> <p> This kind of objects defines a vegetated surface on a terrain. </p> <ul> <li class="level1"> <b>Material</b>: undergrowth material that will be used by the area.</li> <li class="level1"> <b>BlendType</b>: Add means the area will have vegetation, sub means the area will remove it from already vegetated surface.</li> <li class="level1"> <b>MaxInfluence</b>: </li> <li class="level1"> <b>FadeBorder</b>: distance to the border of the area from which the influence will start to fade out.</li> <li class="level1 node"> (Only for circle areas)<ul> <li class="level2"> <b>Center</b>: 2D vector defining the position in the terrain.</li> <li class="level2"> <b>Radius</b>: real number defining the radius of the circle.</li> </ul> </li> <li class="level1"> (Only for polygon areas)<b>Edit Points</b>: pressing this button will start the polygon edition mode. More on this mode <a href="/doku.php?id=hpl3:tools:maineditors:level_editor:undergrowthpolygonareaeditor" class="wikilink1" title="hpl3:tools:maineditors:level_editor:undergrowthpolygonareaeditor">here</a>.</li> </ul> </div>
hpl3/tools/maineditors/level_editor/undergrowth_areas.txt
· Last modified: 2012/11/04 16:42 by
luis
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