Both sides previous revision Previous revision Next revision | Previous revision | ||
hpl3:tools:maineditors:model_editor:main [2012/11/09 03:02] luis |
hpl3:tools:maineditors:model_editor:main [2013/01/31 16:22] (current) luis |
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When run, the first screen we get to see is like this: | When run, the first screen we get to see is like this: | ||
- | {{ :hpl3:tools:maineditors:level_editor:modeleditor.png?nolink |}} | + | {{ :hpl3:tools:maineditors:model_editor:modeleditor.png?nolink |}} |
Each part of the screen has a specific function, as follows: | Each part of the screen has a specific function, as follows: | ||
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* **File** | * **File** | ||
* **New**: This command will reset the map to an empty one, and the editor to a default state as well. | * **New**: This command will reset the map to an empty one, and the editor to a default state as well. | ||
- | * **Open**: This will load an entity file in the editor. | + | * **Open**: This will open the [[:hpl3:tools:maineditors:level_editor:load_dialog|Load entity dialog]] to load an entity file in the editor. If the mesh used in the entity was updated with a different number of submeshes or with some of these renamed, the [[:hpl3:tools:maineditors:model_editor:submesh_reassign_dialog|SubMesh Reassign dialog]] will pop up to set up how the new submeshes should replace the old ones. |
- | * **Save**: Use this to save your work to a file in disk. Will ask for a file name when no file has been created. | + | * **Save**: Use this to save your work to a file in disk. Will open the [[:hpl3:tools:maineditors:level_editor:save_dialog|Save entity dialog]] in case no file had been created already. |
- | * **Save As**: This will also save your work, but will ask for a file name everytime it is called. | + | * **Save As**: This will also save your work, but will always open the [[:hpl3:tools:maineditors:level_editor:save_dialog|Save entity dialog]] to ask for a file name whenever it is chosen. |
- | * **Import Mesh**: This option will open a dialog for importing a mesh file into the entity. | + | * **Import Mesh**: This option will open a dialog for importing a mesh file into the entity. Will open the [[:hpl3:tools:maineditors:model_editor:submesh_reassign_dialog|SubMesh Reassign dialog]] in case an imported mesh is already present. |
* **Open Recent**: This will show a list of up to 10 files that have been recently loaded or saved. | * **Open Recent**: This will show a list of up to 10 files that have been recently loaded or saved. | ||
* **Quit**: This will exit the program. | * **Quit**: This will exit the program. | ||
* **Edit** | * **Edit** | ||
- | * **Undo**: Use this to undo the last action. Note that not everything you can do in the editor is undo-able. | + | * **Undo**: Use this to undo the last action. Note that not everything you can do in the editor is undoable. |
* **Redo**: Use this to redo the last undone action. | * **Redo**: Use this to redo the last undone action. | ||
* **Delete**: This will delete the current selected objects. Note that not all objects can be deleted. | * **Delete**: This will delete the current selected objects. Note that not all objects can be deleted. | ||
* **Clone**: This will create copy objects out of the currently selected ones. Note that not all objects can be cloned. | * **Clone**: This will create copy objects out of the currently selected ones. Note that not all objects can be cloned. | ||
* **View** | * **View** | ||
- | * **Outline**: This will bring up the [[:hpl3:tools:maineditors:model_editor|Outline Window]]. It can be used to edit attachments with ease. | + | * **Outline**: This will bring up the [[:hpl3:tools:maineditors:model_editor:window_outline|Outline Window]]. It can be used to edit attachments with ease. |
* **Entity Settings** | * **Entity Settings** | ||
* **Class**: This will bring up the [[:hpl3:tools:maineditors:model_editor:window_class|Entity class window]]. Use this to set up a user defined type to your created entity. | * **Class**: This will bring up the [[:hpl3:tools:maineditors:model_editor:window_class|Entity class window]]. Use this to set up a user defined type to your created entity. | ||
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You can find some useful controls in this bar located at all times at the lower part of the screen. | You can find some useful controls in this bar located at all times at the lower part of the screen. | ||
- | {{:hpl3:tools:maineditors:level_editor:leveleditor_lowertoolbar.png?nolink|}} | + | {{ :hpl3:tools:maineditors:model_editor:window_modeleditor_lowertoolbar.png?nolink |}} |
- Grid Controls: | - Grid Controls: |