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hpl3:tools:maineditors:model_editor:main

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hpl3:tools:maineditors:model_editor:main [2012/11/09 03:02]
luis
hpl3:tools:maineditors:model_editor:main [2013/01/31 16:22] (current)
luis
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 When run, the first screen we get to see is like this: When run, the first screen we get to see is like this:
  
-{{ :​hpl3:​tools:​maineditors:​level_editor:​modeleditor.png?​nolink |}}+{{ :​hpl3:​tools:​maineditors:​model_editor:​modeleditor.png?​nolink |}}
  
 Each part of the screen has a specific function, as follows: Each part of the screen has a specific function, as follows:
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     * **File**     * **File**
       * **New**: This command will reset the map to an empty one, and the editor to a default state as well.       * **New**: This command will reset the map to an empty one, and the editor to a default state as well.
-      * **Open**: This will load an entity file in the editor. +      * **Open**: This will open the [[:​hpl3:​tools:​maineditors:​level_editor:​load_dialog|Load entity dialog]] to load an entity file in the editor. If the mesh used in the entity was updated with a different number of submeshes or with some of these renamed, the [[:​hpl3:​tools:​maineditors:​model_editor:​submesh_reassign_dialog|SubMesh Reassign dialog]] will pop up to set up how the new submeshes should replace the old ones
-      * **Save**: Use this to save your work to a file in disk. Will ask for a file name when no file has been created. +      * **Save**: Use this to save your work to a file in disk. Will open the [[:​hpl3:​tools:​maineditors:​level_editor:​save_dialog|Save entity dialog]] in case no file had been created ​already
-      * **Save As**: This will also save your work, but will ask for a file name everytime ​it is called+      * **Save As**: This will also save your work, but will always open the [[:​hpl3:​tools:​maineditors:​level_editor:​save_dialog|Save entity dialog]] to ask for a file name whenever ​it is chosen
-      * **Import Mesh**: This option will open a dialog for importing a mesh file into the entity.+      * **Import Mesh**: This option will open a dialog for importing a mesh file into the entity. Will open the [[:​hpl3:​tools:​maineditors:​model_editor:​submesh_reassign_dialog|SubMesh Reassign dialog]] in case an imported mesh is already present.
       * **Open Recent**: This will show a list of up to 10 files that have been recently loaded or saved.       * **Open Recent**: This will show a list of up to 10 files that have been recently loaded or saved.
       * **Quit**: This will exit the program.       * **Quit**: This will exit the program.
     * **Edit**     * **Edit**
-      * **Undo**: Use this to undo the last action. Note that not everything you can do in the editor is undo-able.+      * **Undo**: Use this to undo the last action. Note that not everything you can do in the editor is undoable.
       * **Redo**: Use this to redo the last undone action.       * **Redo**: Use this to redo the last undone action.
       * **Delete**: This will delete the current selected objects. Note that not all objects can be deleted.       * **Delete**: This will delete the current selected objects. Note that not all objects can be deleted.
       * **Clone**: This will create copy objects out of the currently selected ones. Note that not all objects can be cloned.       * **Clone**: This will create copy objects out of the currently selected ones. Note that not all objects can be cloned.
     * **View**     * **View**
-      * **Outline**:​ This will bring up the [[:​hpl3:​tools:​maineditors:​model_editor|Outline Window]]. It can be used to edit attachments with ease.+      * **Outline**:​ This will bring up the [[:​hpl3:​tools:​maineditors:​model_editor:​window_outline|Outline Window]]. It can be used to edit attachments with ease.
     * **Entity Settings**     * **Entity Settings**
       * **Class**: This will bring up the [[:​hpl3:​tools:​maineditors:​model_editor:​window_class|Entity class window]]. Use this to set up a user defined type to your created entity.       * **Class**: This will bring up the [[:​hpl3:​tools:​maineditors:​model_editor:​window_class|Entity class window]]. Use this to set up a user defined type to your created entity.
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 You can find some useful controls in this bar located at all times at the lower part of the screen. You can find some useful controls in this bar located at all times at the lower part of the screen.
  
-{{:​hpl3:​tools:​maineditors:​level_editor:leveleditor_lowertoolbar.png?​nolink|}}+{{ :​hpl3:​tools:​maineditors:​model_editor:window_modeleditor_lowertoolbar.png?nolink |}}
  
     - Grid Controls:     - Grid Controls:
hpl3/tools/maineditors/model_editor/main.1352430132.txt.gz · Last modified: 2012/11/09 03:02 by luis