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hpl3:tools:maineditors:model_editor

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hpl3:tools:maineditors:model_editor [2012/11/09 18:56]
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-====== Outline window ====== 
  
-The Outline window is a nice tool to edit attachments indirectly. When brought up, all objects in the scene will be listed in it. 
-Shapes belonging to bodies can be kept from being listed, this can be toggled with the "Hide connected shapes"​ input. 
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-{{ :​hpl2:​tools:​editors:​model_editor:​outline01.jpg?​nolink&​300 |}} 
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-Depending on the type of object selected, additional commands will be displayed on it. 
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-==== Bodies and bones ==== 
-For bodies and bones, the "Edit Attachments"​ command will appear. ​ 
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-{{ :​hpl2:​tools:​editors:​model_editor:​outline02.jpg?​nolink&​300 |}} 
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-When clicked, a helper attachments window will pop up, where you can select the objects that you wish to be attached to this body or bone. 
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-{{ :​hpl2:​tools:​editors:​model_editor:​outline03.jpg?​nolink&​300 |}} 
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-==== Joints ==== 
-Joint objects will show four commands, which are "​Attach Parent",​ "​Detach Parent",​ "​Attach Child" and "​Detach Child",​ with "​Parent"​ and "​Child"​ meaning parent body and child body respectively. The "​Attach"​ ones will pop up a helper window just like with bodies and bones, only difference is these displaying bodies. 
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-{{ :​hpl2:​tools:​editors:​model_editor:​outline05.jpg?​nolink&​300 |}} 
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-==== Rest of objects ==== 
-Any object other than the above will show a Detach command, which will detach it from its parent body or bone if attached at all. 
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-{{ :​hpl2:​tools:​editors:​model_editor:​outline04.jpg?​nolink&​300 |}} 
hpl3/tools/maineditors/model_editor.1352487378.txt.gz ยท Last modified: 2012/11/09 18:56 by luis