This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
hpl3:tools:mapviewer [2014/02/03 16:19] nebej |
hpl3:tools:mapviewer [2014/02/03 16:24] (current) nebej |
||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Model Viewer ====== | + | ====== Map Viewer ====== |
===== How To.. ===== | ===== How To.. ===== | ||
Line 11: | Line 11: | ||
^Key ^Description | | ^Key ^Description | | ||
|T | Toggles hiding the toolbar | | |T | Toggles hiding the toolbar | | ||
- | |||
- | ===== Show bad vertices ===== | ||
- | |||
- | To help find why a mesh is broken or invalid you can use the Show bad vertices checkbox. It will draw a circle around every invalid vertex on the mesh. The circle is color coded to show how it is incorrect. | ||
- | |||
- | ^Color ^Error | | ||
- | |Red |Incorrect bind count. Vertex bound to more than 4 bones | | ||
- | |Green |Incorrect normals. Normal is zero or infinite, this happens when all 3 points of a triangle are on the same location | | ||
- | |Magenta |Incorrect tangets or UV mapping. This happens if all vertices on the same location have the same UV coord | | ||
- | |White |All the above. Usually happens with free floating vertices | | ||
\\ | \\ | ||