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hpl3:tools:mapviewer [2014/02/03 16:22] nebej [Show bad vertices] |
hpl3:tools:mapviewer [2014/02/03 16:24] (current) nebej |
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| - | ====== Model Viewer ====== | + | ====== Map Viewer ====== |
| ===== How To.. ===== | ===== How To.. ===== | ||
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| ^Key ^Description | | ^Key ^Description | | ||
| |T | Toggles hiding the toolbar | | |T | Toggles hiding the toolbar | | ||
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| - | ===== Show bad vertices ===== | ||
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| - | To help find why a mesh is broken or invalid you can use the Show bad vertices checkbox. It will draw a circle around every invalid vertex on the mesh. The circle is color coded to show how it is incorrect. | ||
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| - | ^Color ^Error | | ||
| - | |Red |Incorrect bind count. Vertex bound to more than 4 bones | | ||
| - | |Green |Incorrect normals. Normal is zero or infinite, this happens when all 3 points of a triangle are on the same location | | ||
| - | |Magenta |Incorrect tangets or UV mapping. This happens if all vertices in one triangle have the same UV coord | | ||
| - | |White |All the above. Usually happens with free floating vertices | | ||
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