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hpl3:tools:materialeditor [2012/11/23 10:47]
luis [Texture Units]
hpl3:tools:materialeditor [2012/12/07 15:39] (current)
luis [General Settings]
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     * **Material Type**: This combo box will show the available engine material types. Currently these are:     * **Material Type**: This combo box will show the available engine material types. Currently these are:
-      * [[hpl3:tools:materialeditor_mattype_decal|Decal]]: set this type when you want to create a material to be used by regular decals. +      * [[hpl3:engine:materials#​decal|Decal]]: set this type when you want to create a material to be used by regular decals. 
-      * [[hpl3:tools:materialeditor_mattype_projecteduv|ProjectedUV]]:​ this material type does a normal projection of textures over objects. +      * [[hpl3:engine:materials#​projecteduv|ProjectedUV]]:​ this material type does a normal projection of textures over objects. 
-      * [[hpl3:tools:materialeditor_mattype_soliddiffuse|Soliddifuse]]:​ use this for your regular solid objects. +      * [[hpl3:engine:materials#​soliddiffuse|Soliddifuse]]:​ use this for your regular solid objects. 
-      * [[hpl3:tools:materialeditor_mattype_terrain|Terrain]]: this type applies to the materials you will paint on a terrain. +      * [[hpl3:engine:materials#​terrain|Terrain]]: this type applies to the materials you will paint on a terrain. 
-      * [[hpl3:tools:materialeditor_mattype_terraindecal|Terraindecal]]:​ special type of material only to be used by terrain decals. +      * [[hpl3:engine:materials#​terraindecal|Terraindecal]]:​ special type of material only to be used by terrain decals. 
-      * [[hpl3:tools:materialeditor_mattype_translucent|Translucent]]:​ for non opaque objects. +      * [[hpl3:engine:materials#​translucent|Translucent]]:​ for non opaque objects. 
-      * [[hpl3:tools:materialeditor_mattype_water|Water]]: to simulate liquid objects.+      * [[hpl3:engine:materials#​water|Water]]: to simulate liquid objects.
     * **Depth Test**: if the material should be affected by depth test.     * **Depth Test**: if the material should be affected by depth test.
     * **Blend mode**: blending mode to be used by the material.     * **Blend mode**: blending mode to be used by the material.
hpl3/tools/materialeditor.1353667662.txt.gz · Last modified: 2012/11/23 10:47 by luis