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hpl3:tools:particleeditor [2012/11/16 02:46]
luis [Start]
hpl3:tools:particleeditor [2013/10/10 12:56] (current)
ian.thomas
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 ==== Min and Max values ==== ==== Min and Max values ====
-A lot of values in this editor have both a min and max. This means that when the value is set to a particle a value between min and max is randomly selected.+A lot of values in this editor have both a min and max. This means that when the value is applied ​to a particle a value between min and max is randomly selected.
  
  
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   * **Number of Files**:The number of material files used. Normally this should just be one, but in some cases an animation needed is spread out over several material files. When using several material files these must be name “[name]01.mat”,​ “[name]02.mat”,​ etc. Also the file text must be just “[name]”. So if the files are called “test01.mat”,​ “test02.mat”,​ etc it must say “test” in the file field.   * **Number of Files**:The number of material files used. Normally this should just be one, but in some cases an animation needed is spread out over several material files. When using several material files these must be name “[name]01.mat”,​ “[name]02.mat”,​ etc. Also the file text must be just “[name]”. So if the files are called “test01.mat”,​ “test02.mat”,​ etc it must say “test” in the file field.
   * **Animation length**: The number of seconds the animation lasts, if the particle lives longer than this time, the animation is looped.   * **Animation length**: The number of seconds the animation lasts, if the particle lives longer than this time, the animation is looped.
-  * **Sub Division**: This is used in order to animate individual particles (when using several files, the material for all particles are changed at the same time). It can also be used for more variety among particles. The sub divisoion is set up by specifying how the texture ​is to be split and then setting ​how the particles will be assigned ​to a sub division. The splitting is like this+  * **Sub Division**: This is used in order to animate individual particles (when using several files, the material for all particles are changed at the same time). It can also be used for more variety among particles. The material already includes splitting info, so the only thing we need here is to specify ​how we want to use that setup
- +    * **Sub Division Type**: How the subdivisions are assigned to the particles. 
-{{subdiv.jpg|}} +      * **Random**: A division is randomly picked. 
- +      * **Animation**:​ During the life time of an object it has all the subdivisions. Starting in the upper left corning and ending in the lower right.
-  * **Sub Division Amount**: The number of divisions on each axis. +
-  ​* **Sub Division Type**: How the subdivisions are assigned to the particles. +
-    * **Random**: A division is randomly picked. +
-    * **Animation**:​ During the life time of an object it has all the subdivisions. Starting in the upper left corning and ending in the lower right.+
  
 ==== Rotation ==== ==== Rotation ====
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 ===== Preview viewport ===== ===== Preview viewport =====
  
 +Here we will see the currently edited particle system in a preview fashion. Every time the user changes a parameter value, the particle system is reset.
hpl3/tools/particleeditor.1353033965.txt.gz · Last modified: 2012/11/16 02:46 by luis