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hpl3:tutorials:animation_lipsync [2012/08/13 09:48]
nebej [Introduction]
hpl3:tutorials:animation_lipsync [2012/10/01 06:23] (current)
nebej [Visemes]
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-These pages show which visemes are needed and how to model them.+These pages show which visemes are needed and how to rig them.
  
  
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-[[http://​www.annosoft.com/​docs/​Visemes17.html|http://​www.annosoft.com/​docs/​Visemes12.html]] ​+[[http://​www.annosoft.com/​docs/​Visemes12.html|http://​www.annosoft.com/​docs/​Visemes12.html]] ​
  
  
-[[http://​www.annosoft.com/​docs/​Visemes17.html|http://​www.annosoft.com/​docs/​Visemes9.html]] ​+[[http://​www.annosoft.com/​docs/​Visemes9.html|http://​www.annosoft.com/​docs/​Visemes9.html]] ​
  
  
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     * Click on Entity Settings > Animations     * Click on Entity Settings > Animations
     * Add a new animation for each Viseme     * Add a new animation for each Viseme
 +    * Select the .dae_anim file for a Viseme
     * Name the animation after the number of visemes and the order of the annosoft website documentation. Using the naming convention Visemes_<​Quality>​_<​ID>​     * Name the animation after the number of visemes and the order of the annosoft website documentation. Using the naming convention Visemes_<​Quality>​_<​ID>​
     * Ex)  [[http://​www.annosoft.com/​docs/​Visemes17.html|http://​www.annosoft.com/​docs/​Visemes17.html]] Frame 1 (AA) should be named Visemes_17_1     * Ex)  [[http://​www.annosoft.com/​docs/​Visemes17.html|http://​www.annosoft.com/​docs/​Visemes17.html]] Frame 1 (AA) should be named Visemes_17_1
     * When all of the visems has been setup the engine takes care of the rest     * When all of the visems has been setup the engine takes care of the rest
- 
  
 ==== Lipsync Tool ==== ==== Lipsync Tool ====
hpl3/tutorials/animation_lipsync.1344851326.txt.gz · Last modified: 2012/08/13 09:48 by nebej