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hpl3:tutorials:animation_lipsync [2012/08/13 09:48] nebej [Introduction] |
hpl3:tutorials:animation_lipsync [2012/10/01 06:23] (current) nebej [Visemes] |
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- | These pages show which visemes are needed and how to model them. | + | These pages show which visemes are needed and how to rig them. |
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- | [[http://www.annosoft.com/docs/Visemes17.html|http://www.annosoft.com/docs/Visemes12.html]] | + | [[http://www.annosoft.com/docs/Visemes12.html|http://www.annosoft.com/docs/Visemes12.html]] |
- | [[http://www.annosoft.com/docs/Visemes17.html|http://www.annosoft.com/docs/Visemes9.html]] | + | [[http://www.annosoft.com/docs/Visemes9.html|http://www.annosoft.com/docs/Visemes9.html]] |
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* Click on Entity Settings > Animations | * Click on Entity Settings > Animations | ||
* Add a new animation for each Viseme | * Add a new animation for each Viseme | ||
+ | * Select the .dae_anim file for a Viseme | ||
* Name the animation after the number of visemes and the order of the annosoft website documentation. Using the naming convention Visemes_<Quality>_<ID> | * Name the animation after the number of visemes and the order of the annosoft website documentation. Using the naming convention Visemes_<Quality>_<ID> | ||
* Ex) [[http://www.annosoft.com/docs/Visemes17.html|http://www.annosoft.com/docs/Visemes17.html]] Frame 1 (AA) should be named Visemes_17_1 | * Ex) [[http://www.annosoft.com/docs/Visemes17.html|http://www.annosoft.com/docs/Visemes17.html]] Frame 1 (AA) should be named Visemes_17_1 | ||
* When all of the visems has been setup the engine takes care of the rest | * When all of the visems has been setup the engine takes care of the rest | ||
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==== Lipsync Tool ==== | ==== Lipsync Tool ==== |