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hpl3:tutorials:basic_modeling [2012/02/17 08:57] thomas |
hpl3:tutorials:basic_modeling [2012/02/17 08:58] (current) thomas [Creation of Graphics] |
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| - | ”ball01.dds”, the diffuse. | + | ”ball01.dds”, the diffuse.\\ |
| - | + | ||
| “ball01_nrm.dds”, the normal map. | “ball01_nrm.dds”, the normal map. | ||
| - | + | “ball01_spec.dds”, the specular map.\\ | |
| - | + | ||
| - | “ball01_spec.dds”, the specular map. | + | |
| If the model has uses several materials then add some extra name after the name of the file when settings up the textures. Here is an example: | If the model has uses several materials then add some extra name after the name of the file when settings up the textures. Here is an example: | ||
| Line 99: | Line 94: | ||
| - | For frame: | + | For frame:\\ |
| - | + | “frontdoor01_frame.dds”, the diffuse.\\ | |
| - | + | “frontdoor01_frame_nrm.dds”, the normal map.\\ | |
| - | “frontdoor01_frame.dds”, the diffuse. | + | “frontdoor01_frame_spec.dds”, the specular map\\ |
| - | + | ||
| - | + | ||
| - | “frontdoor01_frame_nrm.dds”, the normal map. | + | |
| - | + | ||
| - | + | ||
| - | “frontdoor01_frame_spec.dds”, the specular map. | + | |
| - | + | ||
| - | + | ||
| - | For door: | + | |
| - | + | ||
| - | + | ||
| - | “frontdoor01_door.dds”, the diffuse. | + | |
| - | + | ||
| - | + | ||
| - | “frontdoor01_door_nrm.dds”, the normal map. | + | |
| - | “frontdoor01_door_spec.dds”, the specular map. | + | For door:\\ |
| + | “frontdoor01_door.dds”, the diffuse.\\ | ||
| + | “frontdoor01_door_nrm.dds”, the normal map.\\ | ||
| + | “frontdoor01_door_spec.dds”, the specular map.\\ | ||
| ==== Testing and setting up model ==== | ==== Testing and setting up model ==== | ||