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hpl3:tutorials:level_design_-_indoor_level_performance [2013/02/11 15:00] nebej [Water] |
hpl3:tutorials:level_design_-_indoor_level_performance [2013/02/11 15:09] nebej [Water] |
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- | If a level requires both detail and water then you can either disable reflections or set the ReflectionFadeEnd to a low value. | + | If a level requires both detail and water then you can either disable reflections or set the ReflectionFadeEnd to a low value. ReflectionFadeEnd is a value in the water material that sets the maximum distance that the water can reflect. |
- | {{:water_material.jpg?0x0}} | + | {{:water_material.jpg?nolink&}} |