Both sides previous revision Previous revision | |||
hpl3:tutorials:level_design_-_outdoor_level_performance [2013/01/25 13:12] nebej [Directional Light and Shadows] |
hpl3:tutorials:level_design_-_outdoor_level_performance [2013/01/25 13:14] (current) nebej [Directional Light and Shadows] |
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* Small objects | * Small objects | ||
* Objects that are almost hidden in undergrowth | * Objects that are almost hidden in undergrowth | ||
- | * Objects that are only used as a silhouette or that will always be far away | + | * Objects that are only used as a silhouette |
+ | * Objects that will always be far away | ||
* Big objects that the player can never reach | * Big objects that the player can never reach | ||