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hpl3:tutorials:material_translucent [2011/11/29 17:48] thomas [Steps] |
hpl3:tutorials:material_translucent [2011/11/29 20:07] thomas [Steps] |
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- | ====== DDS Texture Export ====== | + | ====== Translucent Material ====== |
===== Overview ===== | ===== Overview ===== | ||
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Cubemaps are placed in "textures\environment" and NOT in the same folder as the dae, mat, etc files! This because one cubemap can be used for many different materials. Name the environment map like this: [environment]_env, eg: "livingroom_env.dds"\\ | Cubemaps are placed in "textures\environment" and NOT in the same folder as the dae, mat, etc files! This because one cubemap can be used for many different materials. Name the environment map like this: [environment]_env, eg: "livingroom_env.dds"\\ | ||
- | Now in the | + | Now in the MaterialEditor, add the cube map |