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hpl3:tutorials:mod-creation:setting_up_a_mod_entry [2016/07/06 11:40] thomas [Running a Mod] |
hpl3:tutorials:mod-creation:setting_up_a_mod_entry [2016/07/06 11:41] thomas [Running a Mod] |
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There are two different ways to run a mod: | There are two different ways to run a mod: | ||
- | * Using the Mod Launcher app: there's a special Mod Launcher program that will scan subscribed content in SteamWorkshop (where applies) and the local "redist\mods" directory. To make your mod entry appear in the launcher's list, it must be located in its own directory under the "redist\mods" directory. For example, a mod for SOMA in a directory called "my_mod" would need to have the path "full_path_to_the_SOMA_redist_dir\mods\my_mod" | + | * Using the Mod Launcher app: there's a special Mod Launcher program that will scan subscribed content in SteamWorkshop (where applies) and the local "redist\mods" directory. To make your mod entry appear in the launcher's list, it must be located in its own directory under the "\mods" directory. For example, a mod for SOMA in a directory called "my_mod" would need to have the path "C:\Program Files (x86)\Steam\steamapps\common\SOMA\mods\my_mod" |
{{:hpl3:tutorials:mod-creation:modlauncher.png?nolink&400}} | {{:hpl3:tutorials:mod-creation:modlauncher.png?nolink&400}} |