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hpl3:tutorials:mod-creation:setting_up_a_mod_entry

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hpl3:tutorials:mod-creation:setting_up_a_mod_entry [2016/07/06 11:40]
thomas [Running a Mod]
hpl3:tutorials:mod-creation:setting_up_a_mod_entry [2016/07/06 11:41] (current)
thomas [Running a Mod]
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 There are two different ways to run a mod: There are two different ways to run a mod:
  
-  * Using the Mod Launcher app: there'​s a special Mod Launcher program that will scan subscribed content in SteamWorkshop (where applies) and the local "​redist\mods"​ directory. To make your mod entry appear in the launcher'​s list, it must be located in its own directory under the "redist\mods" directory. For example, a mod for SOMA in a directory called "​my_mod"​ would need to have the path "full_path_to_the_SOMA_redist_dir\mods\my_mod"​+  * Using the Mod Launcher app: there'​s a special Mod Launcher program that will scan subscribed content in SteamWorkshop (where applies) and the local "​redist\mods"​ directory. To make your mod entry appear in the launcher'​s list, it must be located in its own directory under the "​\mods"​ directory. For example, a mod for SOMA in a directory called "​my_mod"​ would need to have the path "C:\Program Files (x86)\Steam\steamapps\common\SOMA\mods\my_mod"​
  
 {{:​hpl3:​tutorials:​mod-creation:​modlauncher.png?​nolink&​400}} {{:​hpl3:​tutorials:​mod-creation:​modlauncher.png?​nolink&​400}}
hpl3/tutorials/mod-creation/setting_up_a_mod_entry.txt ยท Last modified: 2016/07/06 11:41 by thomas