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hpl3:tutorials:texture_dds_export

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hpl3:tutorials:texture_dds_export [2012/12/18 08:58]
nebej
hpl3:tutorials:texture_dds_export [2012/12/18 09:49]
nebej [Steps]
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-Place each of the cubemap sides on its own layer and place them after each other in a row. The image width should be 6 times larger then the height.+Place each of the cubemap sides on its own layer and place them after each other in a row. The image width should be 6 times larger then the height. ​The sides should be placed in the following order: Right, Left, Top, Bottom, Front, Back
  
  
-{{:hpl3:engine:rltb.png?​direct&​907x154}} +{{_media/hpl3/tutorials/rltb.png?​direct&​}}
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-{{:​hpl3:​engine:​layers.png?​direct&​0x0}}+
  
  
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-If your image is to large in size it is a good idea to downscale it. To downscale correctly make sure that each side is on its own layer and select Image > Image Size+If your image is to large in size it is a good idea to downscale it. To downscale correctly make sure that each side is on its own layer and then select Image > Image Size
  
  
-**3) Downscale ​the image** ​+**3) Save the image** ​
  
  
-If your image is to large in size it is a good idea to downscale it. To downscale correctly make sure that each side is on its own layer and select Image > Image Size+Select "Cube Map" as the image type and then follow the steps in the DDS Texture Export tutorial
  
hpl3/tutorials/texture_dds_export.txt · Last modified: 2013/01/08 15:29 by nebej