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hpl3:tutorials:texture_dds_export

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hpl3:tutorials:texture_dds_export [2012/12/18 08:59]
nebej
hpl3:tutorials:texture_dds_export [2012/12/18 09:56]
nebej [Steps]
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-Place each of the cubemap sides on its own layer and place them after each other in a row. The image width should be 6 times larger then the height.+Place each of the cubemap sides on its own layer and place them after each other in a row. The image width should be 6 times larger then the height. ​The sides should be placed in the following order: Right, Left, Top, Bottom, Front, Back
  
  
-{{:hpl3:engine:​rltb.png?​nolink&​907x154}}+[[{{:hpl3:tutorials:​rltb.png?​nolink&​}}]] 
  
  
-[[{{:​hpl3:​engine:​layers.png?​nolink&​}}]] ​+**2) Downscale the image** ​
  
  
-**2) Downscale the image** +If your image is to large in size it is a good idea to downscale it. Place each side on its own layer. 
 + 
 + 
 +{{:​hpl3:​tutorials:​layers.png?​nolink&​}} 
 + 
 + 
 +Select Image > Image Size… 
 + 
 + 
 +{{:​hpl3:​tutorials:​image_size.png?​nolink&​}}
  
  
-If your image is to large in size it is a good idea to downscale it. To downscale correctly make sure that each side is on its own layer and select Image > Image Size+**3) Save the image** 
  
  
-**3) Downscale ​the image** +Select "Cube Map" as the image type and then follow the steps in the DDS Texture Export tutorial
  
  
-If your image is to large in size it is a good idea to downscale itTo downscale correctly make sure that each side is on its own layer and select Image > Image Size+{{:​hpl3:​tutorials:​dds.png?​nolink&​}}
  
hpl3/tutorials/texture_dds_export.txt · Last modified: 2013/01/08 15:29 by nebej