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hpl3:tutorials:texture_dds_export [2012/12/18 08:59] nebej |
hpl3:tutorials:texture_dds_export [2013/01/08 15:29] nebej [Steps] |
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- | Place each of the cubemap sides on its own layer and place them after each other in a row. The image width should be 6 times larger then the height. | + | Place each of the cubemap sides on its own layer and place them after each other in a row. The image width should be 6 times larger then the height. The sides should be placed in the following order: Right, Left, Top, Bottom, Front, Back |
- | {{:hpl3:engine:rltb.png?nolink&907x154}} | + | {{:hpl3:tutorials:rltb.png?nolink&}} |
- | [[{{:hpl3:engine:layers.png?nolink&}}]] | + | **2) Downscale the image** |
- | **2) Downscale the image** | + | If your image is to large in size it is a good idea to downscale it. Place each side on its own layer. |
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+ | {{:hpl3:tutorials:layers.png?nolink&}} | ||
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+ | Select Image > Image Size… | ||
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+ | {{:hpl3:tutorials:image_size.png?nolink&}} | ||
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+ | **3) Save the image** | ||
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+ | Select "Cube Map" as the image type and then follow the steps in the DDS Texture Export tutorial | ||
- | If your image is to large in size it is a good idea to downscale it. To downscale correctly make sure that each side is on its own layer and select Image > Image Size | + | {{:hpl3:tutorials:dds.png?nolink&}} |
- | **3) Downscale the image** | + | **3) Set correct Wrap Mode** |
- | If your image is to large in size it is a good idea to downscale it. To downscale correctly make sure that each side is on its own layer and select Image > Image Size | + | After setting the cube map to a material select ClampToEdge as the Wrap Mode. This will remove all edges. |
+ | {{:hpl3:tutorials:clamptoedge.png?nolink&}} |