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hpl1:documentation:content.creation.document.chap2

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hpl1:documentation:content.creation.document.chap2 [2010/11/04 06:41]
jens created
hpl1:documentation:content.creation.document.chap2 [2010/11/04 06:46]
jens
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 Also note that closed meshes with normals facing away from its center (i.e. a closed room) cannot cast shadows since the shadow will be omnidirectional and will fill the entire screen. This will most likely only apply to scene geometry and the ways to fix it are the following:​\\ Also note that closed meshes with normals facing away from its center (i.e. a closed room) cannot cast shadows since the shadow will be omnidirectional and will fill the entire screen. This will most likely only apply to scene geometry and the ways to fix it are the following:​\\
  
-  * Set the geometry as non shadow casting (see [[content.creation.document#name.parameters|chapter 3.5]]).+  * Set the geometry as non shadow casting (see [[hpl1:​documentation:​content.creation.document.chap3#Name Parameters|chapter 3.5]]).
  
   * Create a hole in the geometry (for door, window, etc.).   * Create a hole in the geometry (for door, window, etc.).
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 ==== 2.6 Lights ==== ==== 2.6 Lights ====
-Lights are created exactly as stated in [[content.creation.document#​lights1|chapter 3.3]] with the exception that the dynamic prefix is **not** allowed.+Lights are created exactly as stated in [[hpl1:​documentation:​content.creation.document.chap3#lights|chapter 3.3]] with the exception that the dynamic prefix is **not** allowed.
  
 A light must be attached to a group for it to be animated. The light itself cannot be animated. A light must be attached to a group for it to be animated. The light itself cannot be animated.
hpl1/documentation/content.creation.document.chap2.txt ยท Last modified: 2010/11/04 07:27 by jens