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hpl2:machine_for_pigs:new_scripts [2020/02/15 08:50] darkfire |
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- | ====== New Scripts ====== | ||
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- | Many scripts from TDD work in MFP. Some of them have been removed, however (e.g. SetInventoryDisabled). MFP has a set of it's own new scripts: | ||
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- | ===== Player ===== | ||
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- | <code> | ||
- | SetLanternFlickerActive(bool abActive); | ||
- | </code> | ||
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- | Enables the lantern flicker effect. | ||
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- | //abActive //- set to true to enable the effect | ||
- | <code> | ||
- | SetPlayerInfection(float afAmount); | ||
- | AddPlayerInfection(float afAmount); | ||
- | GetPlayerInfection(); | ||
- | </code> | ||
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- | Infection related scripts. | ||
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- | ===== Screen effects ===== | ||
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- | <code> | ||
- | ShowScreenImage(string asImage, int alPosX, int alPosY, float afUnknown, bool abUnknown2, float afTime, float afFadeIn, float afFadeOut); | ||
- | </code> | ||
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- | Displays an image on the screen. Originally used to show the MFP logo in-game. | ||
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- | //asImage //- the image to display. E.g. ''startup_aamfp_logo.jpg'' \\ | ||
- | alPosX - horizontal position of the image. 0 is right screen border, smaller values are left.\\ | ||
- | //alPosY //- vertical position of the image. 0 is bottom, smaller values are up.\\ | ||
- | //afUnknown //- Unless set to below 0, the image won't appear. Might have more functionality to it.\\ | ||
- | //abUnknown2 //- setting this to true makes the image not appear. Might have more functionality to it.\\ | ||
- | //afTime //- image display time.\\ | ||
- | //afFadeIn //- fade in time. Is added to the base time.\\ | ||
- | //afFadeOut //- fade out time. Is added to the base time. | ||