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hpl2:tools:editors:level_editor [2011/03/07 22:35]
skaruts [Main Menu]
hpl2:tools:editors:level_editor [2015/01/25 23:14] (current)
jermainestew [Level Editor]
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-====== Level Editor ​======+====== Level Editors ​====== 
 The Level Editor is our own application to build maps for HPL2-based games. It is comprised of a set of basic object creation and edition modes which make the building task a lot easier. The Level Editor is our own application to build maps for HPL2-based games. It is comprised of a set of basic object creation and edition modes which make the building task a lot easier.
  
 ===== Overview ===== ===== Overview =====
 +
 +
 When run, the first screen we get to see is like this: When run, the first screen we get to see is like this:
  
-{{.:​leveleditoroverview-small.jpg|}}+ 
 +{{:​hpl2:​tools:​editors:​leveleditoroverview-small.jpg?​nolink&​}} 
  
 Each part of the screen has a specific function, as follows: Each part of the screen has a specific function, as follows:
-  ​- [[#Main menu|Main menu bar]]: this is where every non-editor command lies, as well as some edition ones.  + 
-  - [[#EditMode selection bar|EditMode sidebar]]: here you will find a set of buttons used to switch the current behaviour of the editor. More on this later. + 
-  - EditMode window area: any helper input the current EditMode needs will appear here. +    ​- [[#main_menu|Main menu bar]]: this is where every non-editor command lies, as well as some edition ones. 
-  - [[#Viewport area|Viewport area]]: this area of the screen is reserved for the viewports, which are used to actually see what you are doing to the map. Every viewport has its own menu bar, to control some parameters of the visualization. +    - [[#editmode_selection_bar|EditMode sidebar]]: here you will find a set of buttons used to switch the current behaviour of the editor. More on this later. 
-  - [[#Lower Toolbar|Lower toolbar]]: some tools that are either viewport-dependent or global are located here.+    - EditMode window area: any helper input the current EditMode needs will appear here. 
 +    - [[#viewport_area|Viewport area]]: this area of the screen is reserved for the viewports, which are used to actually see what you are doing to the map. Every viewport has its own menu bar, to control some parameters of the visualization. 
 +    - [[#lower_toolbar|Lower toolbar]]: some tools that are either viewport-dependent or global are located here. 
  
 Not listed above are some special windows, used pretty often here: Not listed above are some special windows, used pretty often here:
-  ​* [[.:​save_dialog|Save file dialog]] + 
-  * [[.:​load_dialog|Load file dialog]] + 
-  * [[.:​color_picker|Color Picker]] +    ​* [[:​hpl2:​tools:​editors:​save_dialog|Save file dialog]]  
-  * [[.:​texture_browser|Texture Browser]] +    * [[:​hpl2:​tools:​editors:​load_dialog|Load file dialog]]  
-  * [[.:​sound_browser|Sound Browser]]+    * [[:​hpl2:​tools:​editors:​color_picker|Color Picker]]  
 +    * [[:​hpl2:​tools:​editors:​texture_browser|Texture Browser]]  
 +    * [[:​hpl2:​tools:​editors:​sound_browser|Sound Browser]]
  
 ===== Main Menu ===== ===== Main Menu =====
hpl2/tools/editors/level_editor.1299537339.txt.gz · Last modified: 2011/03/07 22:35 by skaruts