The Level Editor is our own application to build maps for HPL2-based games. It is comprised of a set of basic object creation and edition modes which make the building task a lot easier.
When run, the first screen we get to see is like this:
Each part of the screen has a specific function, as follows:
Not listed above are some special windows, used pretty often here:
This is a menu bar, just like in any other windowed application. Available options for this particular editor are as follows:
Here you will be able to switch between the different EditModes available in this editor. An EditMode describes the state the editor is going to work in when selected. These five EditModes can be found in this editor and the Model Editor.