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hpl2:tutorials:particle_editor:tutorial_1 [2011/05/15 13:41]
mrbigzy
hpl2:tutorials:particle_editor:tutorial_1 [2011/06/01 04:33] (current)
mrbigzy
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-===== Creating Particles ​(by MrBigzy)=====+===== Particle Editor - Creating Particles =====
  
  
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-=== **General** ===+=== General ===
  
  
-General ​=+**General** 
  
  
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-Pause =+**Pause** 
  
  
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-Offset ​=+**Offset** 
  
  
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-=== **Start ** ===+----
  
  
-General ​=+===  === 
 + 
 + 
 +=== Start === 
 + 
 + 
 +**General** ​
  
  
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-Box Start =+**Box Start** 
  
  
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-Sphere Start =+**Sphere Start** 
  
  
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-//Example: If the min and max angles for x and y are both 0, 180 and 0, 180, respectively,​ and the radius min and max is 2 and 3, particles will be created in a semi-sphere between 2 and 3 meters away from the center of ther sphere.// ​+//Example: If the min and max angles for x and y are both 0, 180 and 0, 180, respectively,​ and the radius min and max is 2 and 3, particles will be created in a semi-sphere between 2 and 3 meters away from the center of the sphere.// ​
  
  
-=== **Movement** ===+----
  
  
-General ​=+===  === 
 + 
 + 
 +=== Movement === 
 + 
 + 
 +**General** ​
  
  
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-Gravity ​=+Coord System: Can be World or Local. If Local, the particle entity will be oriented based on the Level Editor coordinates/​Local coordinates of the entity it is placed at. If World, it will always point in the same direction and can never be changed, regardless of how it is rotated! 
 + 
 + 
 +**Gravity** 
  
  
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-Box Velocity ​=+**Box Velocity** 
  
  
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-Sphere Velocity ​=+**Sphere Velocity** 
  
  
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-Acceleration ​=+**Acceleration** 
  
  
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-//Note: The speed of box and sphere velocity is only the initial velocity which lasts about a 10th of a second. The maximum speed of acceleration is the speed that is achieved afterward. If the inital ​speed is much higher than the acceleration max speed, the particle will start out very quick and then slow down instantaneously to the accel max speed, which can be used as a good effect.// ​+//Note: The speed of box and sphere velocity is only the initial velocity which lasts about a 10th of a second. The maximum speed of acceleration is the speed that is achieved afterward. If the initial ​speed is much higher than the acceleration max speed, the particle will start out very quick and then slow down instantaneously to the accel max speed, which can be used as a good effect.// ​ 
 + 
 + 
 +---- 
 + 
 + 
 +===  ===
  
  
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-General ​=+**General** 
  
  
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-Size =+**Size** 
  
  
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-Size Fading ​=+**Size Fading** 
  
  
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 Middle Relative Length: Mul of life length of middle state. (ie: if it is 0.5, the middle state will last for 1/2 of its life span, and then start expanding/​shrinking toward its end state, assuming there is enough life span left for it to happen) Middle Relative Length: Mul of life length of middle state. (ie: if it is 0.5, the middle state will last for 1/2 of its life span, and then start expanding/​shrinking toward its end state, assuming there is enough life span left for it to happen)
 +
 +
 +----
 +
 +
 +===  ===
  
  
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-General ​=+**General** 
  
  
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-Fading ​=+**Fading** 
  
  
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 Middle Relative Length: Mul of life length for middle state color to be active. Middle Relative Length: Mul of life length for middle state color to be active.
 +
 +
 +----
  
  
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-Life =+**Life** 
  
  
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-Death =+**Death** 
  
  
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 PS Created At Death: Can be set to make another particle be created at the death of the particle. Could be used to loop particle creations. PS Created At Death: Can be set to make another particle be created at the death of the particle. Could be used to loop particle creations.
 +
 +
 +----
 +
 +
 +===  ===
  
  
 === Material === === Material ===
 +
 +
 +**Material** ​
  
  
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-Sub Division ​=+**Sub Division ​** 
  
  
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 Type - Animation: Animates through the different subdivisions for a particle (if there is more than 1). Type - Animation: Animates through the different subdivisions for a particle (if there is more than 1).
 +
 +
 +----
 +
 +
 +===  ===
  
  
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-General ​=+**General** 
  
  
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-Max: Maximum speed of the revolution in xyz direction.+Max: Maximum speed of the revolution in xyz directions. 
 + 
 + 
 +---- 
 + 
 + 
 +===  ===
  
  
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-General ​=+**General** 
  
  
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 Bounce Amount: Variable min and max amount of bounce between two colliding particles. Values higher than 1 can cause particles to bounce off their tangent. Bounce Amount: Variable min and max amount of bounce between two colliding particles. Values higher than 1 can cause particles to bounce off their tangent.
 +
 +
 +----
 +
 +
 +===  ===
  
  
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 That's the end of my tutorial, hope it makes it easier to create particles! That's the end of my tutorial, hope it makes it easier to create particles!
 +
 +
 +Created by: MrBigzy
  
hpl2/tutorials/particle_editor/tutorial_1.1305466883.txt.gz · Last modified: 2011/05/15 13:41 by mrbigzy