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hpl2:tutorials:particle_editor:tutorial_1

Particle Editor - Creating Particles

This tutorial will describe all the functions in the particle editor.


General

General

Name: Name of the particle, you can add many particles to one file.

Max Particles: Maximum amount of particles that can spawn.

Particles Per Sec: How many particles spawn per second. (This will seem to be more than actual value if dead particles respawn).

Start Time Offset(s): Offset time before particles spawn after particle entity is created.

Respawn Dead Particles: Whether particles should respawn after they disappear. Used for looping particle entities.

Warmup time(s): ?

Warmup Steps/Sec: ?

Pause

Length(s): Min and max pause time for particle respawn?

Interval(s): Seems like same thing?

Offset

Position(m): Offset position of the particles on the coordinate system.

Angles(deg): Offset angle of the particles on the coordinate system.


Start

General

Start Type - Box: Uses the coordinate system as basis for positioning.

Start Type - Sphere: Uses a sphere as basis for positioning.

Box Start

Min Position(m): Variable min offset of particle creation.

Max Position(m): Variable max offset of particle creation.

Sphere Start

Min Angles(deg): Minimum angle of sphere to contain particles.

Max Angles(deg): Maximum angle of sphere to contain particles.

Radius(m): Variable min and max radius of sphere to create particles.

Example: If the min and max angles for x and y are both 0, 180 and 0, 180, respectively, and the radius min and max is 2 and 3, particles will be created in a semi-sphere between 2 and 3 meters away from the center of the sphere.


Movement

General

Velocity Type - Box: Uses the coordinate system for velocity.

Velocity Type - Sphere: Uses a sphere template for velocity.

Note: Start Type and Velocity Type do not have to be the same!

Uses Direction: ?

Coord System: Can be World or Local. If Local, the particle entity will be oriented based on the Level Editor coordinates/Local coordinates of the entity it is placed at. If World, it will always point in the same direction and can never be changed, regardless of how it is rotated!

Gravity

Note: This applies to both box and sphere type velocity.

Gravity Type - Vector: Uses a box type gravity template.

Gravity Type - Center: Uses a sphere type gravity template.

Acceleration(m/s^2): Amount of acceleration in xyz directions in meters per second squared.

Box Velocity

Min velocity(m/s): Min variable initial velocity of particles with box type velocity.

Max velocity(m/s): Max variable velocity of particles with box type velocity. Cannot accelerate past this velocity.

Sphere Velocity

Min Angles(deg): Min angle of direction for particles to move with sphere type velocity.

Max Angles(deg): Max angles of direction for particles to move with sphere type velocity.

Speed(m/s): Min and max variable speed of particles.

Acceleration

Note: This applies to both box and sphere type velocity. It is also better to use this in place of the vector gravity type as it is more detailed, but does not cover sphere based acceleration.

Min Acceleration(m/s^2): Min amount of acceleration

hpl2/tutorials/particle_editor/tutorial_1.txt · Last modified: 2011/06/01 04:33 by mrbigzy