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hpl2:tutorials:particle_editor:tutorial_1 [2011/05/15 13:55] mrbigzy |
hpl2:tutorials:particle_editor:tutorial_1 [2011/06/01 04:33] (current) mrbigzy |
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Uses Direction: ? | Uses Direction: ? | ||
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+ | Coord System: Can be World or Local. If Local, the particle entity will be oriented based on the Level Editor coordinates/Local coordinates of the entity it is placed at. If World, it will always point in the same direction and can never be changed, regardless of how it is rotated! | ||
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- | //Note: The speed of box and sphere velocity is only the initial velocity which lasts about a 10th of a second. The maximum speed of acceleration is the speed that is achieved afterward. If the inital speed is much higher than the acceleration max speed, the particle will start out very quick and then slow down instantaneously to the accel max speed, which can be used as a good effect.// | + | //Note: The speed of box and sphere velocity is only the initial velocity which lasts about a 10th of a second. The maximum speed of acceleration is the speed that is achieved afterward. If the initial speed is much higher than the acceleration max speed, the particle will start out very quick and then slow down instantaneously to the accel max speed, which can be used as a good effect.// |
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- | Material | + | **Material** |
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- | Max: Maximum speed of the revolution in xyz direction. | + | Max: Maximum speed of the revolution in xyz directions. |