Both sides previous revision Previous revision | |||
hpl3:engine:model_export [2018/12/04 07:43] nebej |
hpl3:engine:model_export [2018/12/04 07:47] (current) nebej |
||
---|---|---|---|
Line 49: | Line 49: | ||
===== Additional animation setup ===== | ===== Additional animation setup ===== | ||
+ | Additional information about the animation can be setup by adding a .anm_info file with the same name as the animation. This file can be used to specify advanced settings that might be hard to get correct when exporting. The anm_info file is stored as an xml document. | ||
+ | |||
+ | ==== Bone Setup ==== | ||
+ | |||
+ | Information about which bones should be active for the animation can be specified in the file. You can either include or exclude bones. Each bone is specified with a name (wildcard allowed) and if it should affect all the children of the bone(s). | ||
+ | |||
+ | Here is an example of some XML code. | ||
+ | |||
+ | <code> | ||
+ | <AnimationInfo> | ||
+ | <BoneSetup> | ||
+ | <!-- Start by exluding all bones from this anim --> | ||
+ | <Exclude Bone="*" /> | ||
+ | <!-- Then include the top of the left arm and all its children --> | ||
+ | <Include Bone="j_L_Arm_1" Children="true" /> | ||
+ | <!-- Then exlude the lower part of both arms using a wildcard --> | ||
+ | <Exclude Bone="j_*_Arm_3" Children="true" /> | ||
+ | </BoneSetup> | ||
+ | </AnimationInfo> | ||
+ | </code> | ||
===== 3DS Max ===== | ===== 3DS Max ===== | ||