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hpl3:game:scripting:user_modules:datamine

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hpl3:game:scripting:user_modules:datamine [2015/09/16 15:56]
ian.thomas
hpl3:game:scripting:user_modules:datamine [2015/09/16 16:03] (current)
ian.thomas
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 Datamining is what happens when the player in SOMA touches a dead person, intercom or other piece of technology and hears the last few moments of data buffer as an audio clip. Most of this is handled automatically by ''​Prop_Datamine''​ and ''​Area_Datamine'',​ but there are a few helper functions available. Datamining is what happens when the player in SOMA touches a dead person, intercom or other piece of technology and hears the last few moments of data buffer as an audio clip. Most of this is handled automatically by ''​Prop_Datamine''​ and ''​Area_Datamine'',​ but there are a few helper functions available.
  
-===== Prop_Datamine Level Editor Properties =====+===== Prop_Datamine, Area_Datamine ​Level Editor Properties =====
  
 ==== MaxFocusDistance ==== ==== MaxFocusDistance ====
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 The datamine system was originally written to support text, images and multiple pages. This is all obsolete now. The datamine system was originally written to support text, images and multiple pages. This is all obsolete now.
 +
 +===== Area_Datamine Additional Level Editor Properties =====
 +==== IsBlackBox ====
 +
 +True if the datamine is a blackbox (i.e. embedded in the neck of a person). This is now obsolete.
 +
 +==== EffectProp ====
 +Object to apply highlight to.
 +
 +===== Prop_Datamine Model Editor Properties =====
 +==== IsBlackBox ====
 +
 +True if the datamine is a blackbox (i.e. embedded in the neck of a person). This is now obsolete.
 +
 +==== DatamineGlow ====
 +
 +Should the datamine be highlighted when the player is near?
hpl3/game/scripting/user_modules/datamine.1442418987.txt.gz ยท Last modified: 2015/09/16 15:56 by ian.thomas