Helper function prefix: Datamine_
Datamining is what happens when the player in SOMA touches a dead person, intercom or other piece of technology and hears the last few moments of data buffer as an audio clip. Most of this is handled automatically by Prop_Datamine
and Area_Datamine
, but there are a few helper functions available.
How far away does the player have to be to use this?
Callback once the player has heard the final line of the audio.
Callback once the player has exited the datamine
Should the datamine be highlighted when the player is near?
Specify an area; once the player leaves it, the datamine fades.
If true, all other voices are stopped when the player triggers the datamine.
Voicehandler Subject to play
The datamine system was originally written to support text, images and multiple pages. This is all obsolete now.
True if the datamine is a blackbox (i.e. embedded in the neck of a person). This is now obsolete.
Object to apply highlight to.
True if the datamine is a blackbox (i.e. embedded in the neck of a person). This is now obsolete.
Should the datamine be highlighted when the player is near?