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hpl3:game:scripting:user_modules:datamine [2015/09/16 15:58] ian.thomas |
hpl3:game:scripting:user_modules:datamine [2015/09/16 16:03] (current) ian.thomas |
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| Datamining is what happens when the player in SOMA touches a dead person, intercom or other piece of technology and hears the last few moments of data buffer as an audio clip. Most of this is handled automatically by ''Prop_Datamine'' and ''Area_Datamine'', but there are a few helper functions available. | Datamining is what happens when the player in SOMA touches a dead person, intercom or other piece of technology and hears the last few moments of data buffer as an audio clip. Most of this is handled automatically by ''Prop_Datamine'' and ''Area_Datamine'', but there are a few helper functions available. | ||
| - | ===== Prop_Datamine Level Editor Properties ===== | + | ===== Prop_Datamine, Area_Datamine Level Editor Properties ===== |
| ==== MaxFocusDistance ==== | ==== MaxFocusDistance ==== | ||
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| The datamine system was originally written to support text, images and multiple pages. This is all obsolete now. | The datamine system was originally written to support text, images and multiple pages. This is all obsolete now. | ||
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| + | ===== Area_Datamine Additional Level Editor Properties ===== | ||
| + | ==== IsBlackBox ==== | ||
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| + | True if the datamine is a blackbox (i.e. embedded in the neck of a person). This is now obsolete. | ||
| + | |||
| + | ==== EffectProp ==== | ||
| + | Object to apply highlight to. | ||
| ===== Prop_Datamine Model Editor Properties ===== | ===== Prop_Datamine Model Editor Properties ===== | ||