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hpl3:game:scripting:user_modules [2015/09/16 11:12]
ian.thomas
hpl3:game:scripting:user_modules [2015/09/16 11:36]
ian.thomas
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 ====== User Modules ====== ====== User Modules ======
  
-What follows is a list of all the premade user modules that come with the game. All of these have helper functions that can be accessed by looking for functions with the prefix displayed for each module.+What follows is a list of all the premade user modules that come with the game.
  
-  * [[hpl3:​game:​scripting:​user_modules:​camera_animation|Camera Animation]] +  * [[hpl3:​game:​scripting:​user_modules:​camera_animation|Camera Animation]] ​- Handles animating the player'​s viewpoint. 
-  * [[hpl3:​game:​scripting:​user_modules:​attack_meter|Attack Meter]] +  * [[hpl3:​game:​scripting:​user_modules:​attack_meter|Attack Meter]] ​- Handles attacking effects, knock-down, and dying. 
- +  [[hpl3:​game:​scripting:​user_modules:credits|Credits]] - Shows the list of people who made the game
-===== Credits ===== +  [[hpl3:​game:​scripting:user_modules:​datamine|Datamine]] - Allows ​the player ​to listen to the last few moments of audio in buffer
-**Helper function prefix:** Credits_ +  [[hpl3:​game:​scripting:​user_modules:​description|Description]] - Obsolete ​module not used in SOMA. 
- +  * [[hpl3:​game:​scripting:​user_modules:​distortion_effects|Distortion Effects]] - Distortion and static on the player'​s vision. 
-The credits ​handler simply displays a scrolling ​list of credits - see ''​config/​Credits.cfg''​ for the format used+  * [[hpl3:​game:​scripting:​user_modules:​emotion|Emotion]] - Handles the player'​s ​heartbeat and breathing
- +  [[hpl3:game:​scripting:​user_modules:​game_over|Game Over]] - Shows a series of death screens, and displays ​the game over text
-===== Datamine ===== +  * [[hpl3:​game:​scripting:​user_modules:​highlight_effect|Highlight Effect]] - Highlights interactable ​objects near the player. 
-**Helper function prefix:** Datamine_ +  [[hpl3:​game:​scripting:user_modules:​hint|Hint]] - Shows hints at the top of the screen. 
- +  [[hpl3:​game:​scripting:​user_modules:inventory|Inventory]] - Handles ​the display of the player'​s inventory. 
-Datamining is what happens when the player ​in SOMA touches a dead person, intercom or other piece of technology and hears the last few moments of data buffer as an audio clip. Most of this is handled automatically by ''​Prop_Datamine'',​ but there are few helper functions available+  * [[hpl3:​game:​scripting:​user_modules:​light_flash|Light Flash]] - Creates ​bright ​flash of light at a point in the gameworld
- +  [[hpl3:game:scripting:​user_modules:​map_effects|Map Effects]] - Handles environmental particles and fog. 
-===== Description ===== +  [[hpl3:game:​scripting:​user_modules:​menu|Menu]] - The whole front-end ​menu system for SOMA
-**Helper function prefix:** Description_ +  [[hpl3:​game:​scripting:​user_modules:player_energy|Player Energy]] - Handles ​the draining ​of Wau flowers for healing
- +  [[hpl3:​game:​scripting:user_modules:​player_hands|Player Hands]] Handles ​player ​hand animations
-The description ​handler is an old module ​pre-SOMA; it's for adding descriptive text on-screen. SOMA uses Readables and ZoomAreas instead. Description may not be full up-to-date with SOMA's code+  ​* ​Player Pickup ​- Obsolete ​module ​not used in SOMA. 
- +  * [[hpl3:​game:​scripting:​user_modules:​player_tool|Player Tool]] - Manages ​the player'​s inventory, and how picked up tools interact and animate
-===== Distortion Effects ​===== +  ​* ​Terrain Particles ​- Obsolete ​module ​not used in SOMA. 
-**Helper function prefix:** DistortionEffect_ +  * [[hpl3:​game:​scripting:​user_modules:​wake_handler|Wake Handler]] - A simple ​eyelid-blinking ​effect.
- +
-This module implements the distortion effects that happen to the player'​s vision ​as they get close to enemy creatures such as the FlesherIt's called automatically from some AI, but it'​s ​also possible to explicitly add additional distortion effects e.g. to trigger effects in a particular area. +
- +
-===== Emotion ===== +
-**Helper function prefix:** Emotion_ +
- +
-This module implements heavy breathing and heartbeats effects, allowing you to programmatically change volume and rate of both. +
- +
-===== Game Over ===== +
-**Helper function prefix:** GameOver_ +
- +
-This module implements the death screen, and the weird sequence of images you get just before death. It's automatically called by the ''​AttackHandler''​+
- +
-===== Highlight Effect ​===== +
- +
-This module manages the highlighting of particular interactive ​objects ​in an area near to the player. +
- +
-===== Hint ===== +
-**Helper function prefix:** Hint_ +
- +
-This module handles the textual ​hints (with embedded button symbols) that pop up at the top of the screen. +
- +
-===== Inventory ===== +
-**Helper function prefix:** Inventory_ +
- +
-The inventory ​module handles ​the display of the player'​s inventory ​(the management of it is done in ''​PlayerToolHandler''​)+
- +
-===== Light Flash ===== +
-**Helper function prefix:** LightFlash_ +
- +
-The light flash module handles the display of a flash effect ​of bright ​light at the particular positions ​in the 3D world+
- +
-===== Map Effects ===== +
-**Helper function prefix:** Map_ +
- +
-The Map Effects ​module handles a variety of different helpers for the map's effects, including ​fog and environment particles. It also manages collections of environmental presets to fade between, so you can transition a map's appearance from one state to another+
- +
-===== Menu ===== +
-**Helper function prefix:** MainMenu_, PauseMenu_ +
- +
-The MenuHandler module implements all of SOMA'​s ​front-end ​menus+
- +
-===== Player Energy ===== +
-**Helper function prefix:** PlayerEnergy_ +
- +
-The Player Energy ​module implements ​the recharging ​of the player'​s health (through use of 'Wau Flowers'​) in SOMA. 'Wau Flowers'​ themselves are of type ''​Prop_EnergySource''​+
- +
-===== Player Hands ===== +
-**Helper function prefix:** PlayerHands_ +
- +
-The Player Hands module implements all the animations that the first-person ​player ​hands take in game. It also allows binding the camera to a socket on the player hands animation for custom '​cut-scene'​-like moments, such as climbing out of the dome in Upsilon+
- +
-===== Player Pickup ​===== +
-This is an old module ​no longer ​used in SOMA. +
- +
-===== Player Tool ===== +
-**Helper function prefix:** Player_ +
- +
-This module handles ​the player'​s ​use of ''​Prop_Tool''​ objects that they pick up, including maintaining an inventory ​listdeciding if a tool is equipped (shown in the player'​s hands) ​and whether ​tools can be used on particular entities or areas. In SOMA, this covers things like the Omnitool or scan chips+
- +
-===== Terrain Particles ​===== +
-This is an old module ​no longer ​used in SOMA. +
- +
-===== Wake Handler ​===== +
-**Helper function prefix:** Wake_ +
- +
-This implements a very simple ​wakeup ​effect, as if blinking eyelids (see the start of the Theta labyrinth after Akers has embedded you in coral).+
hpl3/game/scripting/user_modules.txt · Last modified: 2015/10/29 09:48 by luis