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hpl3:start [2014/02/13 14:42]
thomas [Game]
hpl3:start [2015/09/25 07:43] (current)
mudbill old revision restored (2015/09/25 06:55) - Links seemed to break. Found no other differences, so restored.
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 ====== HPL3 Documentation ====== ====== HPL3 Documentation ======
- 
  
 ===== Engine ===== ===== Engine =====
  
- +[[:​hpl3:​engine:​rendering|Rendering]] \\
-[[:​hpl3:​engine:​rendering|Rendering]] \\ +
 Overview of the different rendering techniques that happens. Overview of the different rendering techniques that happens.
  
- +[[:​hpl3:​engine:​materials|Materials]] \\
-[[:​hpl3:​engine:​materials|Materials]] \\ +
 Detailed information on the different material that can be used. Detailed information on the different material that can be used.
  
- +[[:​hpl3:​engine:​static_objects|Static Objects]] \\
-[[:​hpl3:​engine:​static_objects|Static Objects]] \\ +
 Some information specific to static objects that are used to build the base geometry of the levels. Some information specific to static objects that are used to build the base geometry of the levels.
  
-[[:​hpl3:​engine:​entities|Entities]] \\ +[[:​hpl3:​engine:​entities|Entities]] \\
 Information regarding entities, which is used for all the interactive and dynamic objects in the world. Information regarding entities, which is used for all the interactive and dynamic objects in the world.
  
- +[[:​hpl3:​engine:​terrain|Terrain]] \\
-[[:​hpl3:​engine:​terrain|Terrain]] \\ +
 Terrain is quite different from other parts and require some special explanations. Terrain is quite different from other parts and require some special explanations.
  
- +[[:​hpl3:​engine:​script|Script]] \\
-[[:​hpl3:​engine:​script|Script]] \\ +
 Scripting is a big part of the engine and meant to implement most of the game related things. Scripting is a big part of the engine and meant to implement most of the game related things.
  
- +[[:​hpl3:​engine:​optimizations|Optimizations]] \\
-[[:​hpl3:​engine:​optimizations|Optimizations]] \\ +
 This part discusses various important optimizations. This part discusses various important optimizations.
  
- +[[:​hpl3:​engine:​model_export|Model Export]] \\
-[[:​hpl3:​engine:​model_export|Model Export]] \\ +
 How to properly export models from various programs. How to properly export models from various programs.
  
- +[[:​hpl3:​engine:​sound|Sound]] \\
-[[:​hpl3:​engine:​sound|Sound]] \\ +
 How the sound system functions and on the needs of assets. How the sound system functions and on the needs of assets.
  
 ===== Tools ===== ===== Tools =====
  
-[[:​hpl3:​tools:​maineditors|Main Editors]] \\ +[[:​hpl3:​tools:​maineditors|Main Editors]] \\
 The main editor tools are the LevelEditor and the ModelEditor. Here is indepth information on these. The main editor tools are the LevelEditor and the ModelEditor. Here is indepth information on these.
  
-[[:​hpl3:​tools:​particleeditor|Particle Editor]] \\ +[[:​hpl3:​tools:​particleeditor|Particle Editor]] \\
 Used to create particle systems. Used to create particle systems.
  
-[[:​hpl3:​tools:​materialeditor|Material Editor]] \\ +[[:​hpl3:​tools:​materialeditor|Material Editor]] \\
 Create the material files for models with this tool. Create the material files for models with this tool.
  
-[[:​hpl3:​tools:​modelviewer|Model Viewer]] \\ +[[:​hpl3:​tools:​modelviewer|Model Viewer]] \\
 The model viewer is used to generate material files and view created models. The model viewer is used to generate material files and view created models.
  
-[[:​hpl3:​tools:​mapviewer|Map Viewer]] \\ +[[:​hpl3:​tools:​mapviewer|Map Viewer]] \\
 A tool for easy viewing of map files. Also good for optimization. A tool for easy viewing of map files. Also good for optimization.
- 
  
 ===== Game ===== ===== Game =====
Line 79: Line 69:
 [[:​hpl3:​game:​eventdb|Event Database]] \\ [[:​hpl3:​game:​eventdb|Event Database]] \\
 How the game handles the event database. How the game handles the event database.
- 
-[[:​hpl3:​game:​soundaievents|Sound AI Events]] \\ 
-The system used to get AI to hear stuff. 
  
 [[:​hpl3:​game:​voicehandler|Voice Handler]] \\ [[:​hpl3:​game:​voicehandler|Voice Handler]] \\
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 ===== Tutorials ===== ===== Tutorials =====
  
- +[[:​hpl3:​tutorials:​texture_dds_export|DDS Texture Export]] \\
-[[:​hpl3:​tutorials:​texture_dds_export|DDS Texture Export]] \\ +
 A tutorial on how to export a texture using the Nvidia textureTools A tutorial on how to export a texture using the Nvidia textureTools
  
- +[[:​hpl3:​tutorials:​material_translucent|Translucent Material]] \\
-[[:​hpl3:​tutorials:​material_translucent|Translucent Material]] \\ +
 Here is explained how to create a translucent material. Here is explained how to create a translucent material.
  
- +[[:​hpl3:​tutorials:​basic_modeling|Basic Modeling]] \\
-[[:​hpl3:​tutorials:​basic_modeling|Basic Modeling]] \\ +
 The basics on modelling. The basics on modelling.
  
 +===== 3rd Party Tools =====
  
-===== 3rd Party Tools===== +[[:​hpl3:​3rdparty:​codelite|CodeLite Script Editor]] \\
- +
-[[:​hpl3:​3rdparty:​codelite|CodeLite Script Editor]] \\ +
 Basic info on using CodeLite as a script editor for Angel Script. Basic info on using CodeLite as a script editor for Angel Script.
  
hpl3/start.1392302551.txt.gz · Last modified: 2014/02/13 14:42 by thomas