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hpl3:tools:maineditors:level_editor:entities

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hpl3:tools:maineditors:level_editor:entities [2012/11/04 17:40]
luis
hpl3:tools:maineditors:level_editor:entities [2012/12/07 15:49] (current)
luis
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 ====== Entities ====== ====== Entities ======
  
-General Parameters:+Entities are vital components for a map, be it decoration or be it gameplay wise. They are the dynamic part of the level: interactable objects, disappearing walls, anything that should not remain constant when playing through a level falls into this category. 
 + 
 +===== General Parameters ​=====
   * **Name**: Name for the entity.   * **Name**: Name for the entity.
   * **Active**: If the entity should start as active. When set to inactive, the entity will be drawn dissolved according to the "​Disabled mesh coverage"​ setting in options.   * **Active**: If the entity should start as active. When set to inactive, the entity will be drawn dissolved according to the "​Disabled mesh coverage"​ setting in options.
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     * **Copy name**: pressing this button will copy the body name selected in the list.     * **Copy name**: pressing this button will copy the body name selected in the list.
  
-Specific Parameters:+===== Specific Parameters ​===== 
 This tab will show inputs instance variables specific to the current entity. Moving the mouse pointer over them will pop up a tip text describing them in detail. This tab will show inputs instance variables specific to the current entity. Moving the mouse pointer over them will pop up a tip text describing them in detail.
hpl3/tools/maineditors/level_editor/entities.1352050827.txt.gz · Last modified: 2012/11/04 17:40 by luis