| Both sides previous revision Previous revision Next revision | Previous revision | ||
|
hpl3:tools:maineditors:level_editor:entities [2012/11/04 17:40] luis |
hpl3:tools:maineditors:level_editor:entities [2012/12/07 15:49] (current) luis |
||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== Entities ====== | ====== Entities ====== | ||
| - | General Parameters: | + | Entities are vital components for a map, be it decoration or be it gameplay wise. They are the dynamic part of the level: interactable objects, disappearing walls, anything that should not remain constant when playing through a level falls into this category. |
| + | |||
| + | ===== General Parameters ===== | ||
| * **Name**: Name for the entity. | * **Name**: Name for the entity. | ||
| * **Active**: If the entity should start as active. When set to inactive, the entity will be drawn dissolved according to the "Disabled mesh coverage" setting in options. | * **Active**: If the entity should start as active. When set to inactive, the entity will be drawn dissolved according to the "Disabled mesh coverage" setting in options. | ||
| Line 13: | Line 15: | ||
| * **Copy name**: pressing this button will copy the body name selected in the list. | * **Copy name**: pressing this button will copy the body name selected in the list. | ||
| - | Specific Parameters: | + | ===== Specific Parameters ===== |
| This tab will show inputs instance variables specific to the current entity. Moving the mouse pointer over them will pop up a tip text describing them in detail. | This tab will show inputs instance variables specific to the current entity. Moving the mouse pointer over them will pop up a tip text describing them in detail. | ||