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hpl3:tools:maineditors:level_editor:entities [2012/11/04 17:40] luis |
hpl3:tools:maineditors:level_editor:entities [2012/12/07 15:49] (current) luis |
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====== Entities ====== | ====== Entities ====== | ||
- | General Parameters: | + | Entities are vital components for a map, be it decoration or be it gameplay wise. They are the dynamic part of the level: interactable objects, disappearing walls, anything that should not remain constant when playing through a level falls into this category. |
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+ | ===== General Parameters ===== | ||
* **Name**: Name for the entity. | * **Name**: Name for the entity. | ||
* **Active**: If the entity should start as active. When set to inactive, the entity will be drawn dissolved according to the "Disabled mesh coverage" setting in options. | * **Active**: If the entity should start as active. When set to inactive, the entity will be drawn dissolved according to the "Disabled mesh coverage" setting in options. | ||
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* **Copy name**: pressing this button will copy the body name selected in the list. | * **Copy name**: pressing this button will copy the body name selected in the list. | ||
- | Specific Parameters: | + | ===== Specific Parameters ===== |
This tab will show inputs instance variables specific to the current entity. Moving the mouse pointer over them will pop up a tip text describing them in detail. | This tab will show inputs instance variables specific to the current entity. Moving the mouse pointer over them will pop up a tip text describing them in detail. |