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hpl3:tools:maineditors:level_editor:exposure_areas [2012/11/04 16:01] luis |
hpl3:tools:maineditors:level_editor:exposure_areas [2012/12/07 15:51] (current) luis |
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| ====== Exposure Areas ====== | ====== Exposure Areas ====== | ||
| + | An area that changes the tone mapping parameters when entered. Used to simulate automatic correction of exposure that occurs when eyes get used to bright/dim lit environments. | ||
| - | General Parameters: | + | ===== General Parameters ===== |
| * **Name**: Name for the billboard. Should be unique for all objects in map. | * **Name**: Name for the billboard. Should be unique for all objects in map. | ||
| * **Position**: 3D Vector storing the position in world. | * **Position**: 3D Vector storing the position in world. | ||
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| * **Size**: 3D Vector storing the size of the area box. | * **Size**: 3D Vector storing the size of the area box. | ||
| - | Specific Parameters: | + | ===== Specific Parameters ===== |
| * **Exposure**: The total light that is allowed through the camera, increasing this value makes the image brighter. In the range of -10 to +10. | * **Exposure**: The total light that is allowed through the camera, increasing this value makes the image brighter. In the range of -10 to +10. | ||
| * **WhitePoint**: A real value that sets which value that should be considered the brightest. | * **WhitePoint**: A real value that sets which value that should be considered the brightest. | ||
| * **Transition time**: The time it takes for the new exposure to apply. | * **Transition time**: The time it takes for the new exposure to apply. | ||
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