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hpl3:tools:maineditors:level_editor:level_settings_window

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hpl3:tools:maineditors:level_editor:level_settings_window [2012/07/04 09:18]
luis created
hpl3:tools:maineditors:level_editor:level_settings_window [2012/11/23 12:57] (current)
luis [Directional light]
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 ==== Skybox settings ==== ==== Skybox settings ====
  
-{{levelsettings01.jpg|}}+{{ :​hpl3:​tools:​maineditors:​level_editor:​window_levelsettings_skybox.png?​nolink&​300 ​|}}
  
   * **Active**: will enable or disable the skybox.   * **Active**: will enable or disable the skybox.
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 ==== Global Fog settings ==== ==== Global Fog settings ====
  
-{{levelsettings02.jpg|}}+{{ :​hpl3:​tools:​maineditors:​level_editor:​window_levelsettings_fog.png?​nolink&​300 ​|}}
  
   * **Active**: enables or disables the global fog.   * **Active**: enables or disables the global fog.
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-==== Decal tools ====+==== Decals ​====
  
-{{levelsettings03.jpg|}}+{{ :​hpl3:​tools:​maineditors:​level_editor:​window_levelsettings_decals.png?​nolink&​300 ​|}}
  
   * **Global Max Triangles Per Decal**: this here will set how many triangles decal meshes will have unless individually tweaked.   * **Global Max Triangles Per Decal**: this here will set how many triangles decal meshes will have unless individually tweaked.
   * **Reset Created Decals**: this will reset all created decals to use the above value.   * **Reset Created Decals**: this will reset all created decals to use the above value.
 +
 +==== Directional light ====
 +
 +{{ :​hpl3:​tools:​maineditors:​level_editor:​window_levelsettings_directionallight.png?​nolink&​300 |}}
 +
 +  * **Active**: will toggle the directional light for the level.
 +  * **Direction**:​ 3D vector indicating where the light will point at.
 +    * **Get from camera**: copies the direction from the viewport camera.
 +  * **Diffuse**:​ the diffuse color for the light.
 +  * **Sky color**: objects will reflect shades of this color on their upper side.
 +  * **Ground color**: objects will reflect shades of this color on their lower side.
 +  * **Brightness**:​ brightness for the light.
 +  * **Cast shadows**: if the light should cast shadows.
 +  * **Shadow map bias mul**: tweak to move the shadow away from the light to remove shadow banding and artifacts.
 +  * **Shadow map slope scale bias mul**: tweak to move triangles even further away from the light if the angle to the light is steep.
 +  * **Shadow caster distance**: sets how far our light source will be when it comes to casting shadows. Increase to remove artifacts caused by shadows. A too high of a number will make shadows start to disappear.
 +
 +==== Env Particles ====
 +
 +The inputs in this tab control the parameters for the environment particles in the level. ​
 +
 +{{ :​hpl3:​tools:​maineditors:​level_editor:​window_levelsettings_EnvParticles.png?​nolink&​300 |}}
 +
 +  * **Active**: will toggle the environmental particles.
 +  * **Color**: the particles will be tinted with this color.
 +  * **Brightness**:​ how bright the above color will show.
 +  * Rest of parameters are explained in depth [[hpl3:​engine:​rendering#​Environment Particles|here]].
 +==== PostEffects ====
 +
 +{{ :​hpl3:​tools:​maineditors:​level_editor:​window_levelsettings_PostEffects.png?​nolink&​300 |}}
 +
 +=== ToneMapping ===
 +  * **MiddleGrey**:​ A real value that sets what should be considered the middle grey value.
 +  * **Exposure**:​ The total light that is allowed through the camera, increasing this value makes the image brighter. In the range of -10 to +10.
 +  * **WhitePoint**:​ A real value that sets which value that should be considered the brightest.
 +
 +=== ColorGrading ===
 +  * **Color Grading texture**: 3D dds texture file defining the color grading map.
hpl3/tools/maineditors/level_editor/level_settings_window.1341393530.txt.gz ยท Last modified: 2012/07/04 09:18 by luis