| Next revision | Previous revision | ||
|
hpl3:tools:maineditors:level_editor:level_settings_window [2012/07/04 09:18] luis created |
hpl3:tools:maineditors:level_editor:level_settings_window [2012/11/23 12:57] (current) luis [Directional light] |
||
|---|---|---|---|
| Line 4: | Line 4: | ||
| ==== Skybox settings ==== | ==== Skybox settings ==== | ||
| - | {{levelsettings01.jpg|}} | + | {{ :hpl3:tools:maineditors:level_editor:window_levelsettings_skybox.png?nolink&300 |}} |
| * **Active**: will enable or disable the skybox. | * **Active**: will enable or disable the skybox. | ||
| Line 13: | Line 13: | ||
| ==== Global Fog settings ==== | ==== Global Fog settings ==== | ||
| - | {{levelsettings02.jpg|}} | + | {{ :hpl3:tools:maineditors:level_editor:window_levelsettings_fog.png?nolink&300 |}} |
| * **Active**: enables or disables the global fog. | * **Active**: enables or disables the global fog. | ||
| Line 23: | Line 23: | ||
| - | ==== Decal tools ==== | + | ==== Decals ==== |
| - | {{levelsettings03.jpg|}} | + | {{ :hpl3:tools:maineditors:level_editor:window_levelsettings_decals.png?nolink&300 |}} |
| * **Global Max Triangles Per Decal**: this here will set how many triangles decal meshes will have unless individually tweaked. | * **Global Max Triangles Per Decal**: this here will set how many triangles decal meshes will have unless individually tweaked. | ||
| * **Reset Created Decals**: this will reset all created decals to use the above value. | * **Reset Created Decals**: this will reset all created decals to use the above value. | ||
| + | |||
| + | ==== Directional light ==== | ||
| + | |||
| + | {{ :hpl3:tools:maineditors:level_editor:window_levelsettings_directionallight.png?nolink&300 |}} | ||
| + | |||
| + | * **Active**: will toggle the directional light for the level. | ||
| + | * **Direction**: 3D vector indicating where the light will point at. | ||
| + | * **Get from camera**: copies the direction from the viewport camera. | ||
| + | * **Diffuse**: the diffuse color for the light. | ||
| + | * **Sky color**: objects will reflect shades of this color on their upper side. | ||
| + | * **Ground color**: objects will reflect shades of this color on their lower side. | ||
| + | * **Brightness**: brightness for the light. | ||
| + | * **Cast shadows**: if the light should cast shadows. | ||
| + | * **Shadow map bias mul**: tweak to move the shadow away from the light to remove shadow banding and artifacts. | ||
| + | * **Shadow map slope scale bias mul**: tweak to move triangles even further away from the light if the angle to the light is steep. | ||
| + | * **Shadow caster distance**: sets how far our light source will be when it comes to casting shadows. Increase to remove artifacts caused by shadows. A too high of a number will make shadows start to disappear. | ||
| + | |||
| + | ==== Env Particles ==== | ||
| + | |||
| + | The inputs in this tab control the parameters for the environment particles in the level. | ||
| + | |||
| + | {{ :hpl3:tools:maineditors:level_editor:window_levelsettings_EnvParticles.png?nolink&300 |}} | ||
| + | |||
| + | * **Active**: will toggle the environmental particles. | ||
| + | * **Color**: the particles will be tinted with this color. | ||
| + | * **Brightness**: how bright the above color will show. | ||
| + | * Rest of parameters are explained in depth [[hpl3:engine:rendering#Environment Particles|here]]. | ||
| + | ==== PostEffects ==== | ||
| + | |||
| + | {{ :hpl3:tools:maineditors:level_editor:window_levelsettings_PostEffects.png?nolink&300 |}} | ||
| + | |||
| + | === ToneMapping === | ||
| + | * **MiddleGrey**: A real value that sets what should be considered the middle grey value. | ||
| + | * **Exposure**: The total light that is allowed through the camera, increasing this value makes the image brighter. In the range of -10 to +10. | ||
| + | * **WhitePoint**: A real value that sets which value that should be considered the brightest. | ||
| + | |||
| + | === ColorGrading === | ||
| + | * **Color Grading texture**: 3D dds texture file defining the color grading map. | ||