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hpl3:tools:maineditors:level_editor:level_settings_window
Table of Contents
Level Settings window
Skybox settings
Global Fog settings
Decals
Directional light
Env Particles
PostEffects
ToneMapping
ColorGrading
Level Settings window
This window holds settings for the level, such as global fog and skybox.
Skybox settings
Active
: will enable or disable the skybox.
Color
: if no texture is set, the skybox will use a flat color defined here.
Texture
: loads a cubemap texture to be used as skybox.
Global Fog settings
Active
: enables or disables the global fog.
Culling
: sets if the fog should cull objects that are behind the 'End' distance.
Start
: sets the distance to the camera where the color fading should start.
End
: sets the distance to the camera where the color fading should be fully done.
Falloff Exp
: sets the attenuation factor that will be used for the fading.
Color
: color for the fog.
Decals
Global Max Triangles Per Decal
: this here will set how many triangles decal meshes will have unless individually tweaked.
Reset Created Decals
: this will reset all created decals to use the above value.
Directional light
Active
: will toggle the directional light for the level.
Direction
: 3D vector indicating where the light will point at.
Get from camera
: copies the direction from the viewport camera.
Diffuse
: the diffuse color for the light.
Sky color
: objects will reflect shades of this color on their upper side.
Ground color
: objects will reflect shades of this color on their lower side.
Brightness
: brightness for the light.
Cast shadows
: if the light should cast shadows.
Shadow map bias mul
: tweak to move the shadow away from the light to remove shadow banding and artifacts.
hpl3/tools/maineditors/level_editor/level_settings_window.txt
· Last modified: 2012/11/23 12:57 by
luis
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