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hpl3:tools:maineditors:level_editor:level_settings_window [2012/11/04 12:08] luis |
hpl3:tools:maineditors:level_editor:level_settings_window [2012/11/23 12:57] (current) luis [Directional light] |
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| ==== Skybox settings ==== | ==== Skybox settings ==== | ||
| - | {{LevelSettings_Skybox.jpg|}} | + | {{ :hpl3:tools:maineditors:level_editor:window_levelsettings_skybox.png?nolink&300 |}} |
| * **Active**: will enable or disable the skybox. | * **Active**: will enable or disable the skybox. | ||
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| ==== Global Fog settings ==== | ==== Global Fog settings ==== | ||
| - | {{LevelSettings_Fog.jpg|}} | + | {{ :hpl3:tools:maineditors:level_editor:window_levelsettings_fog.png?nolink&300 |}} |
| * **Active**: enables or disables the global fog. | * **Active**: enables or disables the global fog. | ||
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| ==== Decals ==== | ==== Decals ==== | ||
| - | {{LevelSettings_Decals.jpg|}} | + | {{ :hpl3:tools:maineditors:level_editor:window_levelsettings_decals.png?nolink&300 |}} |
| * **Global Max Triangles Per Decal**: this here will set how many triangles decal meshes will have unless individually tweaked. | * **Global Max Triangles Per Decal**: this here will set how many triangles decal meshes will have unless individually tweaked. | ||
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| ==== Directional light ==== | ==== Directional light ==== | ||
| - | {{LevelSettings_DirectionalLight.jpg|}} | + | {{ :hpl3:tools:maineditors:level_editor:window_levelsettings_directionallight.png?nolink&300 |}} |
| * **Active**: will toggle the directional light for the level. | * **Active**: will toggle the directional light for the level. | ||
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| * **Get from camera**: copies the direction from the viewport camera. | * **Get from camera**: copies the direction from the viewport camera. | ||
| * **Diffuse**: the diffuse color for the light. | * **Diffuse**: the diffuse color for the light. | ||
| - | * **Sky color**: | + | * **Sky color**: objects will reflect shades of this color on their upper side. |
| - | * **Ground color**: | + | * **Ground color**: objects will reflect shades of this color on their lower side. |
| * **Brightness**: brightness for the light. | * **Brightness**: brightness for the light. | ||
| * **Cast shadows**: if the light should cast shadows. | * **Cast shadows**: if the light should cast shadows. | ||
| - | * **Shadow map bias mul**: | + | * **Shadow map bias mul**: tweak to move the shadow away from the light to remove shadow banding and artifacts. |
| - | * **Shadow map slope scale bias mul**: | + | * **Shadow map slope scale bias mul**: tweak to move triangles even further away from the light if the angle to the light is steep. |
| - | * **Shadow caster distance**: | + | * **Shadow caster distance**: sets how far our light source will be when it comes to casting shadows. Increase to remove artifacts caused by shadows. A too high of a number will make shadows start to disappear. |
| - | * **Auto shadow slice settings**: | + | |
| ==== Env Particles ==== | ==== Env Particles ==== | ||
| - | The inputs in this tab control the parameters for the environment particles in the level. These parameters are explained in depth [[hpl3:engine:rendering#Environment Particles|here]]: | + | The inputs in this tab control the parameters for the environment particles in the level. |
| - | {{LevelSettings_EnvParticles.jpg|}} | + | {{ :hpl3:tools:maineditors:level_editor:window_levelsettings_EnvParticles.png?nolink&300 |}} |
| * **Active**: will toggle the environmental particles. | * **Active**: will toggle the environmental particles. | ||
| - | * **Color**: the particles will be tinted with this. | + | * **Color**: the particles will be tinted with this color. |
| * **Brightness**: how bright the above color will show. | * **Brightness**: how bright the above color will show. | ||
| - | * **Box Size**: | + | * Rest of parameters are explained in depth [[hpl3:engine:rendering#Environment Particles|here]]. |
| - | * **Box Distance**: | + | ==== PostEffects ==== |
| - | * **Num Particles**: brightness for the light. | + | |
| - | * **Particle Size**: if the light should cast shadows. | + | |
| - | * **SubDivs**: | + | |
| - | * **Affected by light**: | + | |
| - | * **Texture**: | + | |
| - | * **Num of iterations**: | + | |
| - | * **Gravity Velocity**: | + | |
| - | * **Random amount**: | + | |
| - | * **Wind Velocity**: | + | |
| - | * **Wind Speed Random amount**: | + | |
| - | * **Rotate Velocity**: | + | |
| - | * **Random amount**: | + | |
| - | * **Fade In**: | + | |
| - | * **Fade Out**: | + | |
| - | + | {{ :hpl3:tools:maineditors:level_editor:window_levelsettings_PostEffects.png?nolink&300 |}} | |
| - | ==== PostEffects ==== | + | |
| === ToneMapping === | === ToneMapping === | ||
| - | * **MiddleGrey**: | + | * **MiddleGrey**: A real value that sets what should be considered the middle grey value. |
| - | * **Exposure**: | + | * **Exposure**: The total light that is allowed through the camera, increasing this value makes the image brighter. In the range of -10 to +10. |
| - | * **WhitePoint**: | + | * **WhitePoint**: A real value that sets which value that should be considered the brightest. |
| === ColorGrading === | === ColorGrading === | ||
| - | * **Color Grading texture**: | + | * **Color Grading texture**: 3D dds texture file defining the color grading map. |
| - | + | ||
| - | === SSAO === | + | |
| - | * **NormalMap**: | + | |
| - | * **NumOfDirections**: | + | |
| - | * **NumOfSteps**: | + | |
| - | * **AngleBias**: | + | |
| - | * **Power**: | + | |
| - | * **Radius**: | + | |
| - | * **BufferSizeDiv**: | + | |
| - | + | ||
| - | + | ||