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hpl3:tools:maineditors:level_editor:level_settings_window

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hpl3:tools:maineditors:level_editor:level_settings_window [2012/11/04 21:36]
luis [PostEffects]
hpl3:tools:maineditors:level_editor:level_settings_window [2012/11/23 12:57] (current)
luis [Directional light]
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 ==== Skybox settings ==== ==== Skybox settings ====
  
-{{LevelSettings_Skybox.jpg|}}+{{ :​hpl3:​tools:​maineditors:​level_editor:​window_levelsettings_skybox.png?​nolink&​300 ​|}}
  
   * **Active**: will enable or disable the skybox.   * **Active**: will enable or disable the skybox.
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 ==== Global Fog settings ==== ==== Global Fog settings ====
  
-{{LevelSettings_Fog.jpg|}}+{{ :​hpl3:​tools:​maineditors:​level_editor:​window_levelsettings_fog.png?​nolink&​300 ​|}}
  
   * **Active**: enables or disables the global fog.   * **Active**: enables or disables the global fog.
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 ==== Decals ==== ==== Decals ====
  
-{{LevelSettings_Decals.jpg|}}+{{ :​hpl3:​tools:​maineditors:​level_editor:​window_levelsettings_decals.png?​nolink&​300 ​|}}
  
   * **Global Max Triangles Per Decal**: this here will set how many triangles decal meshes will have unless individually tweaked.   * **Global Max Triangles Per Decal**: this here will set how many triangles decal meshes will have unless individually tweaked.
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 ==== Directional light ==== ==== Directional light ====
  
-{{LevelSettings_DirectionalLight.jpg|}}+{{ :​hpl3:​tools:​maineditors:​level_editor:​window_levelsettings_directionallight.png?​nolink&​300 ​|}}
  
   * **Active**: will toggle the directional light for the level.   * **Active**: will toggle the directional light for the level.
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     * **Get from camera**: copies the direction from the viewport camera.     * **Get from camera**: copies the direction from the viewport camera.
   * **Diffuse**:​ the diffuse color for the light.   * **Diffuse**:​ the diffuse color for the light.
-  * **Sky color**:  +  * **Sky color**: ​objects will reflect shades of this color on their upper side. 
-  * **Ground color**:+  * **Ground color**: ​objects will reflect shades of this color on their lower side.
   * **Brightness**:​ brightness for the light.   * **Brightness**:​ brightness for the light.
   * **Cast shadows**: if the light should cast shadows.   * **Cast shadows**: if the light should cast shadows.
-  * **Shadow map bias mul**: +  * **Shadow map bias mul**: ​tweak to move the shadow away from the light to remove shadow banding and artifacts. 
-  * **Shadow map slope scale bias mul**: +  * **Shadow map slope scale bias mul**: ​tweak to move triangles even further away from the light if the angle to the light is steep. 
-  * **Shadow caster distance**: +  * **Shadow caster distance**: ​sets how far our light source will be when it comes to casting shadows. Increase to remove artifacts caused by shadows. A too high of a number will make shadows start to disappear.
-  * **Auto shadow slice settings**:+
  
 ==== Env Particles ==== ==== Env Particles ====
  
-The inputs in this tab control the parameters for the environment particles in the level. ​These parameters are explained in depth [[hpl3:​engine:​rendering#​Environment Particles|here]]:​+The inputs in this tab control the parameters for the environment particles in the level. ​
  
-{{LevelSettings_EnvParticles.jpg|}}+{{ :​hpl3:​tools:​maineditors:​level_editor:​window_levelsettings_EnvParticles.png?​nolink&​300 ​|}}
  
   * **Active**: will toggle the environmental particles.   * **Active**: will toggle the environmental particles.
-  * **Color**: the particles will be tinted with this.+  * **Color**: the particles will be tinted with this color.
   * **Brightness**:​ how bright the above color will show.   * **Brightness**:​ how bright the above color will show.
-  * **Box Size**  +  * Rest of parameters are explained in depth [[hpl3:engine:rendering#​Environment ​Particles|here]]
-  * **Box Distance**: +==== PostEffects ====
-  * **Num Particles**: brightness for the light+
-  * **Particle Size**: if the light should cast shadows. +
-  * **SubDivs**:​ +
-  * **Affected by light**: +
-  * **Texture**:​ +
-  * **Num of iterations**:​ +
-  * **Gravity Velocity**:​ +
-  * **Random amount**: +
-  * **Wind Velocity**:​ +
-  * **Wind Speed Random amount**: +
-  * **Rotate Velocity**:​ +
-  * **Random amount**: +
-  * **Fade In**: +
-  * **Fade Out**:+
  
- +{{ :​hpl3:​tools:​maineditors:​level_editor:​window_levelsettings_PostEffects.png?​nolink&​300 |}}
-==== PostEffects ====+
  
 === ToneMapping === === ToneMapping ===
-  * **MiddleGrey**:​ +  * **MiddleGrey**: ​A real value that sets what should be considered the middle grey value. 
-  * **Exposure**:​ +  * **Exposure**: ​The total light that is allowed through the camera, increasing this value makes the image brighter. In the range of -10 to +10. 
-  * **WhitePoint**:​+  * **WhitePoint**: ​A real value that sets which value that should be considered the brightest.
  
 === ColorGrading === === ColorGrading ===
   * **Color Grading texture**: 3D dds texture file defining the color grading map.   * **Color Grading texture**: 3D dds texture file defining the color grading map.
- 
-=== SSAO === 
-  * **NormalMap**:​ 
-  * **NumOfDirections**:​ 
-  * **NumOfSteps**:​ 
-  * **AngleBias**:​ 
-  * **Power**: 
-  * **Radius**: 
-  * **BufferSizeDiv**:​ 
- 
- 
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hpl3/tools/maineditors/level_editor/level_settings_window.1352065019.txt.gz · Last modified: 2012/11/04 21:36 by luis