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hpl3:tools:maineditors:level_editor:level_settings_window [2012/11/05 13:45] luis |
hpl3:tools:maineditors:level_editor:level_settings_window [2012/11/23 12:57] (current) luis [Directional light] |
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| * **Get from camera**: copies the direction from the viewport camera. | * **Get from camera**: copies the direction from the viewport camera. | ||
| * **Diffuse**: the diffuse color for the light. | * **Diffuse**: the diffuse color for the light. | ||
| - | * **Sky color**: | + | * **Sky color**: objects will reflect shades of this color on their upper side. |
| - | * **Ground color**: | + | * **Ground color**: objects will reflect shades of this color on their lower side. |
| * **Brightness**: brightness for the light. | * **Brightness**: brightness for the light. | ||
| * **Cast shadows**: if the light should cast shadows. | * **Cast shadows**: if the light should cast shadows. | ||
| - | * **Shadow map bias mul**: | + | * **Shadow map bias mul**: tweak to move the shadow away from the light to remove shadow banding and artifacts. |
| - | * **Shadow map slope scale bias mul**: | + | * **Shadow map slope scale bias mul**: tweak to move triangles even further away from the light if the angle to the light is steep. |
| - | * **Shadow caster distance**: | + | * **Shadow caster distance**: sets how far our light source will be when it comes to casting shadows. Increase to remove artifacts caused by shadows. A too high of a number will make shadows start to disappear. |
| - | * **Auto shadow slice settings**: | + | |
| ==== Env Particles ==== | ==== Env Particles ==== | ||
| - | The inputs in this tab control the parameters for the environment particles in the level. These parameters are explained in depth [[hpl3:engine:rendering#Environment Particles|here]]: | + | The inputs in this tab control the parameters for the environment particles in the level. |
| {{ :hpl3:tools:maineditors:level_editor:window_levelsettings_EnvParticles.png?nolink&300 |}} | {{ :hpl3:tools:maineditors:level_editor:window_levelsettings_EnvParticles.png?nolink&300 |}} | ||
| * **Active**: will toggle the environmental particles. | * **Active**: will toggle the environmental particles. | ||
| - | * **Color**: the particles will be tinted with this. | + | * **Color**: the particles will be tinted with this color. |
| * **Brightness**: how bright the above color will show. | * **Brightness**: how bright the above color will show. | ||
| - | * **Box Size**: | + | * Rest of parameters are explained in depth [[hpl3:engine:rendering#Environment Particles|here]]. |
| - | * **Box Distance**: | + | |
| - | * **Num Particles**: brightness for the light. | + | |
| - | * **Particle Size**: if the light should cast shadows. | + | |
| - | * **SubDivs**: | + | |
| - | * **Affected by light**: | + | |
| - | * **Texture**: | + | |
| - | * **Num of iterations**: | + | |
| - | * **Gravity Velocity**: | + | |
| - | * **Random amount**: | + | |
| - | * **Wind Velocity**: | + | |
| - | * **Wind Speed Random amount**: | + | |
| - | * **Rotate Velocity**: | + | |
| - | * **Random amount**: | + | |
| - | * **Fade In**: | + | |
| - | * **Fade Out**: | + | |
| - | + | ||
| ==== PostEffects ==== | ==== PostEffects ==== | ||
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| === ColorGrading === | === ColorGrading === | ||
| * **Color Grading texture**: 3D dds texture file defining the color grading map. | * **Color Grading texture**: 3D dds texture file defining the color grading map. | ||
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