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hpl3:tools:maineditors:level_editor:level_settings_window

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hpl3:tools:maineditors:level_editor:level_settings_window [2012/11/05 13:45]
luis
hpl3:tools:maineditors:level_editor:level_settings_window [2012/11/23 12:57] (current)
luis [Directional light]
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     * **Get from camera**: copies the direction from the viewport camera.     * **Get from camera**: copies the direction from the viewport camera.
   * **Diffuse**:​ the diffuse color for the light.   * **Diffuse**:​ the diffuse color for the light.
-  * **Sky color**:  +  * **Sky color**: ​objects will reflect shades of this color on their upper side. 
-  * **Ground color**:+  * **Ground color**: ​objects will reflect shades of this color on their lower side.
   * **Brightness**:​ brightness for the light.   * **Brightness**:​ brightness for the light.
   * **Cast shadows**: if the light should cast shadows.   * **Cast shadows**: if the light should cast shadows.
-  * **Shadow map bias mul**: +  * **Shadow map bias mul**: ​tweak to move the shadow away from the light to remove shadow banding and artifacts. 
-  * **Shadow map slope scale bias mul**: +  * **Shadow map slope scale bias mul**: ​tweak to move triangles even further away from the light if the angle to the light is steep. 
-  * **Shadow caster distance**: +  * **Shadow caster distance**: ​sets how far our light source will be when it comes to casting shadows. Increase to remove artifacts caused by shadows. A too high of a number will make shadows start to disappear.
-  * **Auto shadow slice settings**:+
  
 ==== Env Particles ==== ==== Env Particles ====
  
-The inputs in this tab control the parameters for the environment particles in the level. ​These parameters are explained in depth [[hpl3:​engine:​rendering#​Environment Particles|here]]:​+The inputs in this tab control the parameters for the environment particles in the level. ​
  
 {{ :​hpl3:​tools:​maineditors:​level_editor:​window_levelsettings_EnvParticles.png?​nolink&​300 |}} {{ :​hpl3:​tools:​maineditors:​level_editor:​window_levelsettings_EnvParticles.png?​nolink&​300 |}}
  
   * **Active**: will toggle the environmental particles.   * **Active**: will toggle the environmental particles.
-  * **Color**: the particles will be tinted with this.+  * **Color**: the particles will be tinted with this color.
   * **Brightness**:​ how bright the above color will show.   * **Brightness**:​ how bright the above color will show.
-  * **Box Size**  +  * Rest of parameters are explained in depth [[hpl3:engine:rendering#​Environment ​Particles|here]].
-  * **Box Distance**: +
-  * **Num Particles**: brightness for the light. +
-  * **Particle Size**: if the light should cast shadows. +
-  * **SubDivs**:​ +
-  * **Affected by light**: +
-  * **Texture**:​ +
-  * **Num of iterations**:​ +
-  * **Gravity Velocity**:​ +
-  * **Random amount**: +
-  * **Wind Velocity**:​ +
-  * **Wind Speed Random amount**: +
-  * **Rotate Velocity**:​ +
-  * **Random amount**: +
-  * **Fade In**: +
-  * **Fade Out**: +
- +
 ==== PostEffects ==== ==== PostEffects ====
  
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 === ColorGrading === === ColorGrading ===
   * **Color Grading texture**: 3D dds texture file defining the color grading map.   * **Color Grading texture**: 3D dds texture file defining the color grading map.
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hpl3/tools/maineditors/level_editor/level_settings_window.1352123111.txt.gz · Last modified: 2012/11/05 13:45 by luis