| Both sides previous revision Previous revision Next revision | Previous revision | ||
|
hpl3:tools:maineditors:level_editor:level_settings_window [2012/11/23 12:55] luis [Env Particles] |
hpl3:tools:maineditors:level_editor:level_settings_window [2012/11/23 12:57] (current) luis [Directional light] |
||
|---|---|---|---|
| Line 42: | Line 42: | ||
| * **Brightness**: brightness for the light. | * **Brightness**: brightness for the light. | ||
| * **Cast shadows**: if the light should cast shadows. | * **Cast shadows**: if the light should cast shadows. | ||
| - | * **Shadow map bias mul**: Moves the shadow away from the light to remove shadow banding and artifacts. | + | * **Shadow map bias mul**: tweak to move the shadow away from the light to remove shadow banding and artifacts. |
| - | * **Shadow map slope scale bias mul**: Moves triangles even further away from the light if the angle to the light is steep. | + | * **Shadow map slope scale bias mul**: tweak to move triangles even further away from the light if the angle to the light is steep. |
| * **Shadow caster distance**: sets how far our light source will be when it comes to casting shadows. Increase to remove artifacts caused by shadows. A too high of a number will make shadows start to disappear. | * **Shadow caster distance**: sets how far our light source will be when it comes to casting shadows. Increase to remove artifacts caused by shadows. A too high of a number will make shadows start to disappear. | ||
| Line 53: | Line 53: | ||
| * **Active**: will toggle the environmental particles. | * **Active**: will toggle the environmental particles. | ||
| + | * **Color**: the particles will be tinted with this color. | ||
| + | * **Brightness**: how bright the above color will show. | ||
| * Rest of parameters are explained in depth [[hpl3:engine:rendering#Environment Particles|here]]. | * Rest of parameters are explained in depth [[hpl3:engine:rendering#Environment Particles|here]]. | ||
| ==== PostEffects ==== | ==== PostEffects ==== | ||