Both sides previous revision Previous revision | |||
hpl3:tools:maineditors:level_editor:level_settings_window [2012/11/23 12:56] luis [Env Particles] |
hpl3:tools:maineditors:level_editor:level_settings_window [2012/11/23 12:57] (current) luis [Directional light] |
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* **Brightness**: brightness for the light. | * **Brightness**: brightness for the light. | ||
* **Cast shadows**: if the light should cast shadows. | * **Cast shadows**: if the light should cast shadows. | ||
- | * **Shadow map bias mul**: Moves the shadow away from the light to remove shadow banding and artifacts. | + | * **Shadow map bias mul**: tweak to move the shadow away from the light to remove shadow banding and artifacts. |
- | * **Shadow map slope scale bias mul**: Moves triangles even further away from the light if the angle to the light is steep. | + | * **Shadow map slope scale bias mul**: tweak to move triangles even further away from the light if the angle to the light is steep. |
* **Shadow caster distance**: sets how far our light source will be when it comes to casting shadows. Increase to remove artifacts caused by shadows. A too high of a number will make shadows start to disappear. | * **Shadow caster distance**: sets how far our light source will be when it comes to casting shadows. Increase to remove artifacts caused by shadows. A too high of a number will make shadows start to disappear. | ||