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hpl3:tools:maineditors:level_editor:primitives [2012/07/03 14:52] luis created |
hpl3:tools:maineditors:level_editor:primitives [2012/12/07 15:53] (current) luis |
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| ====== Primitives ====== | ====== Primitives ====== | ||
| + | Primitives are basic geometrical objects that can be used to shape up map geometry along with Static Objects | ||
| - | General Parameters: | + | ===== General Parameters ===== |
| * **Name**: Name of the primitive. | * **Name**: Name of the primitive. | ||
| * **Position**: 3D Vector storing the position in world of the **primitive pivot**. | * **Position**: 3D Vector storing the position in world of the **primitive pivot**. | ||
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| * **Scale**: 3D Vector storing the scale of the primitive. | * **Scale**: 3D Vector storing the scale of the primitive. | ||
| - | Primitive Specific: | + | ===== Primitive Specific ===== |
| * **Material**: Material file for the primitive. | * **Material**: Material file for the primitive. | ||
| * **Collides**: If enabled, the primitive will keep entities (player included) from getting through it. | * **Collides**: If enabled, the primitive will keep entities (player included) from getting through it. | ||
| * **Cast Shadows**: If enabled, the primitive will cast shadows when illuminated by a properly set up light. | * **Cast Shadows**: If enabled, the primitive will cast shadows when illuminated by a properly set up light. | ||
| - | Plane Specific: | + | ===== Plane Specific ===== |
| * **Tile amount**: amount of repetition of the texture along the axes. The less, the bigger the texture pattern will look. | * **Tile amount**: amount of repetition of the texture along the axes. The less, the bigger the texture pattern will look. | ||
| * **Tile offset**: offset on the texture coordinates. | * **Tile offset**: offset on the texture coordinates. | ||
| * **Texture angle**: rotation of the texture applied on the plane. | * **Texture angle**: rotation of the texture applied on the plane. | ||
| * **Align To World Coords**: if enabled, texture coordinates will be set according to world coordinates. Useful to get seamless floors/ceilings made out of several planes. | * **Align To World Coords**: if enabled, texture coordinates will be set according to world coordinates. Useful to get seamless floors/ceilings made out of several planes. | ||